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PROGRAMMER'S GUIDEVDP1 library
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VDP1 library

6.2 Function list


6.2 Function list

 function
 Function name
 number
 3D sprite work area definition macro
 SPR_3DefineWork
 1
 Initializing 3D sprite display
 SPR_3Initial
 2
 Set of clipping modes
 SPR_3SetClipLevel
 3
 Set of unit pixels
 SPR_3SetPixelCount
 4
 set of light sources
 SPR_3SetLight
 5
 set of perspectives
 SPR_3SetView
 6
 Moving a cluster
 SPR_3MoveCluster
 7
 Registering the model
 SPR_3DrawModel
 8
 drawing the model
 SPR_3Flush
 9
 set of textures
 SPR_3SetTexture
 10
 Freeing the texture area
 SPR_3ClrTexture
 11
 Function call for all clusters
 SPR_3CallAllCluster
 12
 Changing texture color data
 SPR_3ChangeTexColor
 13
 Set minimum and maximum value of Z sort range
 SPR_3SetZSortMinMax
 14
 Acquisition of current 3D environment data
 SPR_3GetStatus
 15
 Object surface normal vector calculation
 SPR_3SetSurfNormVect
 16
 VDP1 high-speed drawing parameter set
 SPR_3SetDrawSpeed
 17


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PROGRAMMER'S GUIDEVDP1 library
Copyright SEGA ENTERPRISES, LTD., 1997