function | Function name | number |
---|---|---|
3D sprite work area definition macro | SPR_3DefineWork | 1 |
Initializing 3D sprite display | SPR_3Initial | 2 |
Set of clipping modes | SPR_3SetClipLevel | 3 |
Set of unit pixels | SPR_3SetPixelCount | 4 |
set of light sources | SPR_3SetLight | 5 |
set of perspectives | SPR_3SetView | 6 |
Moving a cluster | SPR_3MoveCluster | 7 |
Registering the model | SPR_3DrawModel | 8 |
drawing the model | SPR_3Flush | 9 |
set of textures | SPR_3SetTexture | 10 |
Freeing the texture area | SPR_3ClrTexture | 11 |
Function call for all clusters | SPR_3CallAllCluster | 12 |
Changing texture color data | SPR_3ChangeTexColor | 13 |
Set minimum and maximum value of Z sort range | SPR_3SetZSortMinMax | 14 |
Acquisition of current 3D environment data | SPR_3GetStatus | 15 |
Object surface normal vector calculation | SPR_3SetSurfNormVect | 16 |
VDP1 high-speed drawing parameter set | SPR_3SetDrawSpeed | 17 |