#include "sega_scl.h" #include "sega_dbg.h" void err(Uint8 *mess); Uint16 PadData;main() { SCL_Vdp2Init(); DBG_Initial(&PadData,RGB16_COLOR(31,31,31),0);
.......... /* Program */ if(......) err("An error occurred in the ~ function of main()"); .......... /* Program */ } void err(Uint8 *mess) { DBG_Printf("%s\n",mess); /* Display message */ DBG_Monitor(); /* Create a simple debug environment * }