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PROGRAMMER'S GUIDESound I/F Library
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Sound I/F library/2. reference

2.1 Data list

 data
 data name
 number
 [common]
 System startup data type
 SndIniDt
 1
 Sound area map number data type
 SndAreaMap
 2
 Overall volume data type
 SndTlVl
 3
 Effect bank number data type
 SndEfctBnkNum
 4
 Tone bank number data type
 SndToneBnkNum
 5
 Mixer number data type
 SndMixBnkNum
 6
 Effect out select data type
 SndEfctOut
 7
 Level data type
 SndLev
 8
 Pan data type
 SndPan
 9
 Command execution status data type
 SndRet
 10
 Hardware check parameter data type
 SndHardPrm
 11
 Hardware check status data type
 SndHardStat
 12
 [sequence]
 Pronunciation management number data type
 SndSeqNum
 13
 Sequence bank number data type
 SndSeqBnkNum
 14
 Sequence song number data type
 SndSeqSongNum
 15
 Priority level data type
 SndSeqPri
 16
 Sequence Volume data type
 SndSeqVl
 17
 fade Rate data type
 SndFade
 18
 Tempo data type
 SndTempo
 19
 Sequence status data type
 SndSeqStat
 20
 Pronunciation management number playback position data type
 SndSeqPlayPos
 21
 [PCM]
 PCM start parameter data type
 SndPcmStPrm
 22
 PCM change parameter data type
 SndPcmChgPrm
 23
 PCM playback address data type
 SndPcmPlayAdr
 24
 PCM address update interrupt status data type
 SndPcmIntStat
 25
 [CD]
 Analysis volume data type
 SndCdVlAnl
 26
 Stereo analysis volume data type by frequency band
 SndCdHzSrVl
 27

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PROGRAMMER'S GUIDESound I/F library
Copyright SEGA ENTERPRISES, LTD., 1997