Japanese
SGL User's Manual
Function Reference | Structure Reference | SGL Supplementary Manual | SGL System Variable List
SGL REFERENCE

SGL supplementary manual


About event registration and execution

Precautions when changing the clock

About initializing the BSS area and system variable area

About blanking interrupt handling

About FRT used in SGL

About calculation libraries and system libraries

Peripheral library overview

Prohibited actions when using the library and ~

About issuing sound function commands and success or failure.

About polygon data

About attributes for sprite display functions

Sprite display sample

Real-time Gouro usage instructions

Near clipping

Differences between SGL Ver2.1x and SGL Ver3.00


Function Reference | Structure Reference | SGL Supplementary Manual | SGL System Variable List
SGL User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997