Japanese ListReference

 offset:
000
 name:
(EventTop)
 Type:
( EVENT *)
Contents: First registered event

reference:
 slGetEvent
 slExecuteEvent
ListReference

offset:
004
 name:
(EventLast)
 Type:
( EVENT *)
Contents: Events registered at the end

reference:
 slReturnEvent


ListReference

 offset:
008
 name:
(Event Now)
 Type:
( EVENT *)
Contents: Event being executed

reference:
 slExecuteEvent


ListReference

 offset:
00C
 name:
(EventCount)
 Type:
( Uint16 )
Contents: Remaining number of events

reference:
 slGetEvent
 slExecuteEvent


ListReference

offset:
00E
 name:
(WorkCount)
 Type:
( Uint16 )
Contents: Remaining number of workpieces

reference:
 slGetWork
 slReturnWork


ListReference

 offset:
010
 name:
(MainMode)
 Type:
( Uint8 )
Contents: Main sequence mode


ListReference

 offset:
011
 name:
(SubMode)
 Type:
( Uint8 )
Contents: Subsequence mode


ListReference

 offset:
012
 name:
(SynchConst)
 Type:
( Sint8 )
Contents: Video sync count

reference:
 slInitSynch
 slSynch


ListReference

 offset:
013
 name:
(SynchCount)
 Type:
( Sint8 )
Contents: Video sync count

reference:
 slInitSynch
 slSynch


ListReference

 offset:
014
 name:
(UserFunction)
 Type:
(void (*)())
Contents: User functions executed during blanking

reference:
 slIntFunction


ListReference

 offset:
018
 name:
(TransCount)
 Type:
( Uint16 )
Contents: Number of transfer entries during blanking

reference:
 slTransferEntry


ListReference

 offset:
01A
 name:
(TransRequest)
 Type:
( Uint8 )
Contents: Request for transfer during blanking

reference:
 slTransferEntry


ListReference

offset:
01B
 name:
(PauseFlag)
 Type:
( Uint8 )
Contents: Flags for sprite and scroll poses

reference:
 slSynch
 slInitSynch


ListReference

offset:
01C
 name:
(mtptr)
 Type:
( MATRIX *)
Contents: Current matrix pointer

reference:
 slInitMatrix
 slPushMatrix
 slPushUnitMatrix
 slIncMatrixPtr
 slPopMatrix
 slDecMatrixPtr
 slUnitMatrix
 slUnitAngle
 slUnitTranslate
 slLoadMatrix
 slCopyMatrix
 slRegistMatrix
 slGetMatrix
 slGetTranslate
 slLoadTranslate
 slInversMatrix
 slTransposeMatrix
 slRotX
 slRotXSC
 slRotY
 slRotYSC
 slRotZ
 slRotZSC
 slRotAX
 slTranslate
 slRegistTranslate
 slScale
 slMultiMatrix
 slLookAt
 slCheckOnScreen
 slCheckOnScreen0
 slCalcPoint
 slConvert3Dto2DFX
 slConvert3Dto2D
 slScrMatSet
 slScrMatConv


ListReference

 offset:
020
 name:
(MatrixCount)
 Type:
( Uint8 )
Contents: Matrix nest count

reference:
 slPushMatrix
 slPushUnitMatrix
 slIncMatrixPtr
 slPopMatrix
 slDecMatrixPtr
 slRegistMatrix
 slGetMatrix


ListReference

 offset:
021
 name:
(PrintColor)
 Type:
( Uint8 )
Contents: Color palette for text display

reference:
 slCurColor
 slDispHex
 slPrintHex
 slPrintFX
 slPrintMatrix
 slPrint
 set_vbar
 reset_vbar


ListReference

 offset:
022
 name:
(IntCount)
 Type:
( Uint16 )
Contents: Interrupt count

reference:


ListReference

offset:
024
 name:
(MsPbufPtr)
 Type:
( Uint32 *)
Contents: Vertex coordinate calculation buffer pointer (Master)

reference:
 slPutPolygon
 slDispPolygon


ListReference

offset:
028
 name:
(SlPbufPtr)
 Type:
( Uint32 *)
Contents: Vertex coordinate calculation buffer pointer (Slave)

reference:
 slPutPolygon
 slPutPolygonS
 slPutPolygonX
 slDispPolygon
 slPutObject


ListReference

offset:
02C
 name:
(SpritePtr)
 Type:
( Uint16 *)
Contents: Sprite data transfer pointer

reference:
 slPutSprite
 slDispSprite
 slDispSprite4P
 slDispSpriteHV
 slDispSpriteSZ
 slSetSprite
 slDispPolygon
 slPutPolygon
 slPutPolygonS
 slPutPolygonX
 slPutObject


ListReference

 offset:
030
 name:
(MsSdataPtr)
 Type:
( Uint16 *)
Contents: Sprite data set pointer (Master)

reference:
 slPutSprite
 slDispSprite
 slDispSprite4P
 slDispSpriteHV
 slDispSpriteSZ
 slSetSprite
 slDispPolygon
 slPutPolygon
 slPutPolygonS
 slPutPolygonX
 slPutObject


ListReference

 offset:
034
 name:
(SlSdataPtr)
 Type:
( Uint16 *)
Contents: Sprite data set pointer (Master)

reference:
 slPutSprite
 slDispSprite
 slDispSprite4P
 slDispSpriteHV
 slDispSpriteSZ
 slSetSprite
 slDispPolygon
 slPutPolygon
 slPutPolygonS
 slPutPolygonX
 slPutObject


ListReference

 offset:
038
 name:
(ZbufPtr)
 Type:
(void **)
Contents: Z buffer pointer

reference:
 slPutSprite
 slDispSprite
 slDispSprite4P
 slDispSpriteHV
 slDispSpriteSZ
 slSetSprite
 slDispPolygon
 slPutPolygon
 slPutPolygonS
 slPutPolygonX
 slPutObject


ListReference

 offset:
03C
 name:
(FormTbl)
 Type:
( TEXTURE *)
Contents: Texture data table

reference:
 slPutSprite
 slDispSprite
 slDispSprite4P
 slDispSpriteHV
 slDispSpriteSZ
 slSetSprite
 slDispPolygon
 slPutPolygon
 slPutPolygonS
 slPutPolygonX
 slPutObject
 slInitSystem

return
Copyright SEGA ENTERPRISES, LTD., 1997