Japanese
List | Reference
offset: 000 | name: (EventTop) | Type: ( EVENT *) |
- Contents: First registered event
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offset: 004 | name: (EventLast) | Type: ( EVENT *) |
- Contents: Events registered at the end
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offset: 008 | name: (Event Now) | Type: ( EVENT *) |
- Contents: Event being executed
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offset: 00C | name: (EventCount) | Type: ( Uint16 ) |
- Contents: Remaining number of events
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offset: 00E | name: (WorkCount) | Type: ( Uint16 ) |
- Contents: Remaining number of workpieces
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offset: 010 | name: (MainMode) | Type: ( Uint8 ) |
- Contents: Main sequence mode
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offset: 011 | name: (SubMode) | Type: ( Uint8 ) |
- Contents: Subsequence mode
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offset: 012 | name: (SynchConst) | Type: ( Sint8 ) |
- Contents: Video sync count
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offset: 013 | name: (SynchCount) | Type: ( Sint8 ) |
- Contents: Video sync count
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offset: 014 | name: (UserFunction) | Type: (void (*)()) |
- Contents: User functions executed during blanking
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offset: 018 | name: (TransCount) | Type: ( Uint16 ) |
- Contents: Number of transfer entries during blanking
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offset: 01A | name: (TransRequest) | Type: ( Uint8 ) |
- Contents: Request for transfer during blanking
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offset: 01B | name: (PauseFlag) | Type: ( Uint8 ) |
- Contents: Flags for sprite and scroll poses
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offset: 01C | name: (mtptr) | Type: ( MATRIX *) |
- Contents: Current matrix pointer
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offset: 020 | name: (MatrixCount) | Type: ( Uint8 ) |
- Contents: Matrix nest count
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offset: 021 | name: (PrintColor) | Type: ( Uint8 ) |
- Contents: Color palette for text display
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offset: 022 | name: (IntCount) | Type: ( Uint16 ) |
- Contents: Interrupt count
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offset: 024 | name: (MsPbufPtr) | Type: ( Uint32 *) |
- Contents: Vertex coordinate calculation buffer pointer (Master)
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offset: 028 | name: (SlPbufPtr) | Type: ( Uint32 *) |
- Contents: Vertex coordinate calculation buffer pointer (Slave)
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offset: 02C | name: (SpritePtr) | Type: ( Uint16 *) |
- Contents: Sprite data transfer pointer
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offset: 030 | name: (MsSdataPtr) | Type: ( Uint16 *) |
- Contents: Sprite data set pointer (Master)
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offset: 034 | name: (SlSdataPtr) | Type: ( Uint16 *) |
- Contents: Sprite data set pointer (Master)
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offset: 038 | name: (ZbufPtr) | Type: (void **) |
- Contents: Z buffer pointer
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offset: 03C | name: (FormTbl) | Type: ( TEXTURE *) |
- Contents: Texture data table
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return Copyright SEGA ENTERPRISES, LTD., 1997