Japanese

ListReference

 offset:
040
 name:
(Sprbuf Bias)
 Type:
( Uint32 )
Contents: Sprite data buffer switching

reference:
 slInitSystem


ListReference

 offset:
044
 name:
(ComRdPtr)
 Type:
( Uint32 *)
Contents: Command read pointer

reference:
 slPerspective
 slLight
 slWindow
 slZdspLevel
 slSetSprite
 slDispSprite
 slPutSprite
 slPutPolygon
 slDispPolygon
 slSetTVMode
 slSetSprTVMode
 slPutPolygonS
 slCurWindow
 slSetScreenDist
 slSetNearClipFlag
 slDispPlaneLevel
 slWindowClipLevel
 slPutPolygonX
 slPutObject


ListReference

 offset:
048
 name:
(ComWrPtr)
 Type:
( Uint32 *)
Contents: Command set (write) pointer

reference:
 slPerspective
 slLight
 slWindow
 slZdspLevel
 slSetSprite
 slDispSprite
 slPutSprite
 slPutPolygon
 slDispPolygon
 slSetTVMode
 slSetSprTVMode
 slPutPolygonS
 slCurWindow
 slSetScreenDist
 slSetNearClipFlag
 slDispPlaneLevel
 slWindowClipLevel


ListReference

 offset:
04C
 name:
(MsLightVector)
 Type:
( VECTOR )
Contents: Light source vector (Master)

reference:
 slPutPolygon
 slLight
 slInitSystem


ListReference

 offset:
058
 name:
(SlLightVector)
 Type:
( VECTOR )
Contents: Light source vector (Master)


ListReference

 offset:
064
 name:
(ColorOffset)
 Type:
( Uint8 *)
Contents: Color offset table pointer

reference:
 slPutPolygon


ListReference

 offset:
068
 name:
(MsScreenDist)
 Type:
( FIXED )
Contents: Screen position (Master)

reference:
 slInitSystem
 slPerspective
 slSetSprite
 slDispSprite
 slPutSprite
 slPutPolygon
 slSetTVMode
 slSetSprTVMode
 slCurWindow
 slSetScreenDist


ListReference

 offset:
06C
 name:
(SlScreenDist)
 Type:
( FIXED )
Contents: Screen position (Slave)

reference:
 slInitSystem
 slPerspective
 slPutPolygonS


ListReference

 offset:
070
 name:
(MsZlimit)
 Type:
( Sint16 )
Contents: Display limit Z position (Master)

reference:
 slWindow
 slSetSprite
 slDispSprite
 slPutSprite
 slPutPolygon
 slInitSystem


ListReference

 offset:
072
 name:
(Window Number)
 Type:
( Uint8 )
Contents: Number of windows used

reference:
 slInitSystem
 slWindow
 slSetTVMode
 slSetSprTVMode
 slCurWindow
 slSprWinNum
 slFrameClipSize


ListReference

 offset:
073
 name:
(WinUseFlag)
 Type:
( Uint8 )
Contents: Window usage flag

reference:
 slWindow
 slSetSprite
 slDispSprite
 slPutPolygon
 slDispPolygon
 slSetTVMode
 slSetSprTVMode
 slPutPolygonS


ListReference

 offset:
074
 name:
(Total Polygons)
 Type:
( Uint16 )
Contents: Number of calculated polygons

reference:
 slWindow
 slSetSprite
 slDispSprite
 slPutPolygon
 slDispPolygon
 slPutPolygonS
 slInitSystem


ListReference

 offset:
076
 name:
(Total Vertices)
 Type:
( Uint16 )
Contents: Number of calculation vertices

reference:
 slInitSystem
 slPutPolygon
 slDispPolygon
 slPutPolygonS


ListReference

 offset:
078
 name:
(MsScreenLeft)
 Type:
( Sint16 )
Contents: Screen left position

reference:
 slCheckOnScreen
 slCheckOnScreen0
 slInitSystem
 slSetSprTVMode
 slWindow
 slCurWindow


ListReference

 offset:
07A
 name:
(MsScreenTop)
 Type:
( Sint16 )
Contents: Position on screen

reference:
 slCheckOnScreen
 slCheckOnScreen0
 slSetSprTVMode
 slWindow
 slCurWindow
 slInitSystem


ListReference

 offset:
07C
 name:
(MsScreenRight)
 Type:
( Sint16 )
Contents: Screen right position

reference:
 slCheckOnScreen
 slCheckOnScreen0
 slSetSprTVMode
 slWindow
 slCurWindow
 slInitSystem


ListReference

 offset:
07E
 name:
(MsScreenBottom)
 Type:
( Sint16 )
Contents: Bottom position of the screen

reference:
 slCheckOnScreen
 slCheckOnScreen0
 slSetSprTVMode
 slWindow
 slCurWindow
 slInitSystem

return
Copyright SEGA ENTERPRISES, LTD., 1997