Japanese

ListReference

macro constant

_Stereo


stereo mode

function

    #define _Stereo 0x80

reference

 P.C.M. 



ListReference

macro constant

_Mono


Mono mode

function

    #define _Mono 0x00

reference

 P.C.M. 



ListReference

macro constant

_PCM16Bit


PCM with 16-bit samples

function

    #define _PCM16Bit 0x00

reference

 P.C.M. 



ListReference

macro constant

_PCM8Bit


PCM with 8-bit samples

function

    #define _PCM8Bit 0x10

reference

 P.C.M. 



ListReference

macro constant

SND_SEQ_START


Start of sequence

function

    #define SND_SEQ_START 0x01

reference

 slSoundRequest 



ListReference

macro constant

SND_SEQ_STOP


End of sequence

function

    #define SND_SEQ_STOP 0x02

reference

 slSoundRequest 



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macro constant

SND_SEQ_PAUSE


Suspend sequence

function

    #define SND_SEQ_PAUSE 0x03

reference

 slSoundRequest 



ListReference

macro constant

SND_SEQ_CONT


Resuming the sequence

function

    #define SND_SEQ_CONT 0x04

reference

 slSoundRequest 



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macro constant

SND_SEQ_VOL


sequence volume

function

    #define SND_SEQ_VOL 0x05

reference

 slSoundRequest 



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macro constant

SND_TEMPO_CHG


Change tempo

function

    #define SND_TEMPO_CHG 0x07

reference

 slSoundRequest 



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macro constant

SND_MAP_CHG


map change

function

    #define SND_MAP_CHG 0x08

reference

 slSoundRequest 



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macro constant

SND_MIDI_CTRL_DIR


MIDI direct control

function

    #define SND_MIDI_CTRL_DIR 0x09

reference

 slSoundRequest 



ListReference

macro constant

SND_VOL_ANL_START


Start volume analysis

function

    #define SND_VOL_ANL_START 0x0a

reference

 slSoundRequest 



ListReference

macro constant

SND_VOL_ANL_STOP


Stop volume analysis

function

    #define SND_VOL_ANL_STOP 0x0b

reference

 slSoundRequest 



ListReference

macro constant

SND_DSP_STOP


DSP termination

function

    #define SND_DSP_STOP 0x0c

reference

 slSoundRequest 



ListReference

macro constant

SND_ALL_OFF


stop all pronunciations

function

    #define SND_ALL_OFF 0x0d

reference

 slSoundRequest 



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macro constant

SND_SEQ_PAN


Sequence PAN

function

    #define SND_SEQ_PAN 0x0e

reference

 slSoundRequest 



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macro constant

SND_CDDA_LEV


CDDA level

function

    #define SND_CDDA_LEV 0x80

reference

 slSoundRequest 



ListReference

macro constant

SND_CDDA_PAN


CDDA PAN

function

    #define SND_CDDA_PAN 0x81

reference

 slSoundRequest 



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macro constant

SND_TTL_VOL


overall volume

function

    #define SND_TTL_VOL 0x82

reference

 slSoundRequest 



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macro constant

SND_EFCT_CHG


Change effects

function

    #define SND_EFCT_CHG 0x83

reference

 slSoundRequest 



ListReference

macro constant

SND_PCM_START


Starting PCM

function

    #define SND_PCM_START 0x85

reference

 slSoundRequest 



ListReference

macro constant

SND_PCM_START


Exiting PCM

function

    #define SND_PCM_STOP 0x86

reference

 slSoundRequest 



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macro constant

SND_MIX_CHG


Mixer change

function

    #define SND_MIX_CHG 0x87

reference

 slSoundRequest 



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macro constant

SND_MIX_PRM_CHG


Change mixer parameters

function

    #define SND_MIX_PRM_CHG 0x88

reference

 slSoundRequest 



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macro constant

SND_HARD_CHK


hardware check

function

    #define SND_HARD_CHK 0x89

reference

 slSoundRequest 



ListReference

macro constant

SND_PCM_PRM_CHG


Modifying PCM parameters

function

    #define SND_PCM_PRM_CHG 0x8a

reference

 slSoundRequest 



ListReference

macro constant

SoundRAM


Sound RAM start address

function

    #define SoundRAM 0x25a00000






return
Copyright SEGA ENTERPRISES, LTD., 1997