< Figure 8-30 Character numerical display image>
Character/numeric display functions can be broadly classified into the following four types. Calculate display position: Create a display position parameter for use in the function. Display string: Displays the specified string on the screen. Display numerical value: Displays the specified numerical value on the screen. Display Matrix: Displays the specified matrix on the screen.
Substitution value | Output value | |
---|---|---|
slPrintHex | 00001111 | 1111 |
slDispHex | 00001111 | 00001111 |
The following sample program (Listing 8-10) actually uses the character and numerical display functions to display character strings and numerical values on the screen using a scroll screen.
Listing 8-10 sample_8_12: Character numerical display
/*------------------------------------------------ ----------------------*/ /* Text & Value Display */ /*------------------------------------------------ ----------------------*/ #include "sgl.h" extern PDATA PD_PLANE1 , PD_PLANE2 , PD_PLANE3; static void set_poly(ANGLE ang[XYZ] , FIXED pos[XYZ]) { slTranslate(pos[X] , pos[Y] , pos[Z]); slRotX(ang[X]); slRotY(ang[Y]); slRotZ(ang[Z]); } void ss_main(void) { static ANGLE ang1[XYZ], ang2[XYZ], ang3[XYZ]; static FIXED pos1[XYZ], pos2[XYZ], pos3[XYZ]; static MATRIX mtptr; static ANGLE adang = DEGtoANG(0.5); static ANGLE tmp = DEGtoANG(0.0); slInitSystem(TV_320x224,NULL,1); slPrint("Sample program 8.12" , slLocate(6,2)); ang1[X] = ang1[Y] = ang1[Z] = DEGtoANG(0.0); ang2[X] = ang2[Y] = ang2[Z] = DEGtoANG(0.0); ang3[X] = ang3[Y] = ang3[Z] = DEGtoANG(0.0); pos1[X] = toFIXED( 0.0); pos1[Y] = toFIXED( 40.0); pos1[Z] = toFIXED(170.0); pos2[X] = toFIXED( 0.0); pos2[Y] = toFIXED(-40.0); pos2[Z] = toFIXED( 0.0); pos3[X] = toFIXED( 0.0); pos3[Y] = toFIXED(-40.0); pos3[Z] = toFIXED( 0.0); slPrint("POLYGON ANGLE [Hex] =", slLocate(1,4)); slPrint("POLYGON ANGLE [Dec] =", slLocate(1,6)); slPrint("POLYGON ANGLE [Hex&0] =", slLocate(1,8)); slPrint("POLYGON ANGLE [Dec&0] =", slLocate(1,10)); slPrint("POLYGON ANGLE [FIX] =", slLocate(1,12)); slPrint("DISPLAY Matrix :", slLocate(1,18)); while(-1){ slUnitMatrix(CURRENT); ang1[Z] = tmp; ang2[Z] = tmp; tmp +=adang; if(tmp< DEGtoANG(-90.0)){ adang = DEGtoANG(0.5); } else if(tmp> DEGtoANG(90.0)){ adang = DEGtoANG(-0.5); } slDispHex(slAng2Hex(tmp) , slLocate(26,4)); slDispHex(slAng2Dec(tmp) , slLocate(26,6)); slPrintHex(slAng2Hex(tmp) , slLocate(26,8)); slPrintHex(slAng2Dec(tmp) , slLocate(26,10)); slPrintFX(slAng2FX(tmp) , slLocate(26,12)); slPushMatrix(); { set_poly(ang1, pos1); slPutPolygon(&PD_PLANE1); slPushMatrix(); { set_poly(ang2, pos2); slPutPolygon(&PD_PLANE2); slPushMatrix(); { set_poly(ang3, pos3); ang3[Y] += DEGtoANG(5.0); slPutPolygon(&PD_PLANE3); slGetMatrix(mtptr); slPrintMatrix(mtptr , slLocate(0,20)); } slPopMatrix(); } slPopMatrix(); } slPopMatrix(); slSynch(); } }