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SOUND ManualSound simulator manual
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sound simulator manual

■Edit menu

When you open the Edit menu, the following display will appear.

cancel
Data production
new data
Rename map
Delete data
Copy data
Pasting data
Insert data
Erase data contents
fill in the address
New Map
Cut Map
Copy Map
Paste Map
Insert Map
Clear Map

cancel

Disables the most recent changes.

Data production

Selecting this will open the following dialog box.

Change the map information data here. You can set the start address, area size, data type, transfer file, and autoload specification. When you specify a transfer file, the size of the specified file is displayed in bytes, which can be used as a guide for determining or changing the area size.
This menu has similar capabilities by double-clicking EditWindow.

new data

New data will be added to the current map. The data type will be the default "BANK data" or the last data type selected in the Data Edit dialog box, and the size will be 00000.

Rename map

You can give each area map a name. If there are many areas, you can set an easy-to-understand name to represent the area.

Delete data

A confirmation menu will appear where you can choose to update the deleted address or keep the current address. Deleted data is remembered and can be retrieved again with a subsequent insert operation.

Copy data

The currently selected data will be memorized. It can be retrieved with an immediate insert operation.

Pasting data

The currently stored data will be pasted.

Insert data

The currently stored data will be inserted. The insertion position is immediately before the currently selected and highlighted data. If no data is selected, it will be added at the end.

Erase data contents

All of the currently selected data other than the data type will be deleted.

fill in the address

Fill in the addresses left vacant due to deletion, etc.

map~

Perform the same editing as above for the map instead of each data.


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SOUND ManualSound simulator manual
Copyright SEGA ENTERPRISES, LTD., 1997