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3> Warning messages and sequences
Be sure to prepare the following warning messages for each initialization check, existence/capacity check, load, and save processing.
Use the main terms shown in the standard glossary, and
be especially careful not to use "forbidden phrases" in your messages
.
< Warning message(1)>
If the main body RAM or cartridge RAM is not initialized
.
=Expression in main body BOOT ROM=
- Erase everything (initialization)
- "All records on the device will be deleted. Are you sure? (Initialization)"
- "All records on the device have been erased. (Initialized.)"
- "Failed to initialize."
=Recommended example=
- “The main unit RAM is not ready for backup yet. (It has not been initialized.)”
- "Delete all records in the main unit's RAM. (Initialize) Are you sure? Yes No"
- "All records in the main body RAM have been erased. (Initialized)"
- "Unable to erase all records in the main unit's RAM. (Failed to initialize)."
- "Please delete all records on the Sega Saturn's saved data management screen. (Please initialize)"
- "Hold down the L or R button and press the reset button to proceed to the Sega Saturn console's saved data management screen."
*
The word “initialization” should always be used in parentheses and should not be used alone.
*“Main unit (RAM)” ←→ “Cartridge (RAM)”
< Warning message(2)>
If you cannot secure new storage capacity
. Since there is no way to save other than by sacrificing the records that already exist, it is necessary to communicate this fact. At the same time, it is also necessary to provide information on the capacity used by this game.
=Recommended example=
- "There is no free space to save a new record. If you start the game now, you will not be able to save a new record unless you erase the previous record."
- "*** free space is required to save new recordings."
- "On the Sega Saturn's saved data management screen, delete the records of other games or copy them to the cartridge RAM and restart the game. Hold down the L or R button and press the reset button. Proceed to the saved data management screen."
*Due to the nature of the game, this is not necessary if it is determined that there is no problem even if the record is updated.
< Warning message(3)>
There is no game data and no free space. In other words, if you cannot use the save function at all
.
Even in this case, the user must be able to play the game at his or her own discretion (of course, the save function cannot be used).
At the same time, it is also necessary to provide information on the capacity used by this game.
=Recommended example=
- "If you start the game now, you will not be able to save your records. Do you want to start the game? Yes No"
- "*** free space is required to save the records of this game."
- "Please delete the records of other games on the Sega Saturn's saved data management screen or copy them to the cartridge RAM and restart the game."
- "Hold down the L or R button and press the reset button to proceed to the Sega Saturn's saved data management screen."
< Continue selection not possible processing>
If you cannot continue because there is no record of the game,
that is, the initial state immediately after purchase. It is necessary to take measures such as making it impossible to select the continue item or skipping the game data selection screen (loading screen) itself.
< Warning message(4)>
Warnings about
loading errors, such as loading failures or corrupted data
. Informs that it could not be loaded or that the record cannot be used.
=Recommended example=
- "The record could not be loaded correctly."
- "Failed to load."
- "You cannot start the game with this record."
- "This record is not available."
*Do not use expressions such as "broken" that could be confused with a hardware failure.
< Warning message(5)>
Warnings for errors
when saving, such as when writing fails or when saving cannot be done because the capacity is full
. If the capacity is full, you must perform information on the capacity used by the game.
=Recommended example=
- "The record could not be saved correctly. Please try again."
- "*** free space is required to save the records of this game."
- "Please delete the records of other games on the Sega Saturn's saved data management screen or copy them to the cartridge RAM and restart the game."
- "Hold down the L or R button and press the reset button to proceed to the Sega Saturn's saved data management screen."
< Warning message(6)>
A warning not to turn off the power of the main unit while saving
. It is preferable to display it at an appropriate point during the game sequence or to clearly state it in the instruction manual.
=Recommended example=
- "The game record is being saved. If you turn off the power, the record may not be saved correctly."
=Expression in main body BOOT ROM=
No. Name Comment Usage Free space on the main unit (no unit) Select and erase
- "Erase the records on the main unit. Select the records you want to erase and press the C button. (Press the B button to exit)"
- "Delete... from the device. Are you sure? Yes No"
- "...The records have been deleted from the device."
- "...The record could not be deleted from the device."
copy to cartridge
- "Copy the records on the main unit to the cartridge. Select the record you want to copy and press the C button. (Press the B button to cancel)"
- "Are you sure you want to copy... to the cartridge?"
- "I have copied... onto the cartridge."
- "Failed to copy records from the main unit to the cartridge."
- "There is a record with the same name on the cartridge. Do you want to erase the record on the cartridge and copy it?"
- "You cannot copy because there is not enough free space on the cartridge."
- Recording edit screen
- record of
- name of record
- Comment Date Usage Free space
- Switch Erase Copy Sort Date End
- Main unit Cartridge Expansion memory
- Number of records
- Erase ~ records.
- Is it OK? YES NO
- Copy ~ records.
- There is a record with the same name.
- Do you want to copy it?
- Copy failed.
- There are a lot of ~.
- ~ records could not be copied.
- ~ records have been copied.
- Copy to
- cancel
- File name order
- new order
- Newest by game
Figure Separate volume 1-2. Initialization check/existence/capacity check processing sequence
Figure Separate volume 1-3.Load processing sequence
Figure Separate volume 1-4. Save processing sequence
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