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4. racing controller

All racing controller compatible software must also be operable with the CONTROL PAD.

1) Specifications

2) Button settings

(a) Racing controller button setting principles

“Software Creation Standards”〈 Button setting principles〉 In addition, the following principles must be observed (→Software Creation Standards "8. Main Game 2〉 (See "Pad Settings/Button Settings").

Racing controller button setting principles

As much as possible, operations that are possible with the CONTROL PAD will also be possible with the racing controller . Please take into consideration in advance that the racing controller does not have an "LR button".

On menu screens, etc., input up and down using "butterfly shift" .
(Right shift is “above” the pad, left shift is “down”)

(b) Default settings 《Recommended specifications》

The default allocation of operations to the buttons on the racing controller is as follows, with accelerator and brake operations concentrated on the right hand.

Handle Handle operation shift Gear change, special operation (center of gravity movement, etc.)
A button: Brake, special operations (weapon firing, etc.)
B button Accelerator C button Brake, special operations (weapon firing, etc.)
X, Y, Z buttons Change perspective, etc.

(4. Racing controller, completed)


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