PLAY | →play | (Do not use play) |
PLAYER | → Player | (Do not use player) |
SCORE | →Score | (Score - is not used) etc. |
○ (recommended notation) | × (Use prohibited) | |
---|---|---|
1 PLAYER ONLY score | SCORE | POINT |
2 PLAYER score | PLAYER 1/PLAYER 2 (or 1P/2P) | 1UP/2UP |
high score | HISCORE (or TOP) |
button | function |
---|---|
A | Special attack |
B | Normal attack |
C | jump |
X, Y, Z | unused |
L, R | unused |
button | function |
---|---|
A、C | brake |
B | accelerator |
X, Y, Z | Change in perspective, etc. |
L, R | shift change etc. |
button | function |
---|---|
A, B, C | Kick weak/medium/strong |
X, Y, Z | Punch weak/medium/strong |
L, R | Defense etc. |
button | function |
---|---|
A, C | Main attack (air attack) |
B | Sub attack (ground attack) |
X, Y, Z | special features |
L, R | Change of viewpoint etc. |
button | function |
---|---|
A | Check etc. |
B | cancel |
C | Decided, window open |
X, Y, Z | Special functions (MAP display, etc.) |
L, R | special features |
In the main game (after game start) | → “Title screen” (game start screen) |
Inside the title loop (before the game starts) | → "Multiplayer screen" (in the main body BOOT ROM) |
In the main game of each game | →"Title screen" of each game |
Inside each game title loop | → “Main title (integrated title) screen” |
Inside the main title loop | → "Multiplayer screen" (in the main body BOOT ROM) |