Japanese
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S G L
REFERENCE
Supplementary manual
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About event registration and execution
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Precautions when changing the clock
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Regarding initialization of BSS area and system variable area
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About blanking interrupt processing
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About FRT used in SGL
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About calculation libraries and system libraries
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Peripheral library overview
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Prohibited moves when using the library and...
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About issuing sound function commands and success or failure.
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About polygon data
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About attributes for sprite display functions
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Sprite display sample
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Real-time Gouro usage procedure
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Near clipping
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Differences between SGL Ver2.1x and SGL Ver3.00
(C)SEGA ENTERPRISES, LTD., 1997