Japanese
S G L
REFERENCE
Supplementary manual
About event registration and executionPrecautions when changing the clockRegarding initialization of BSS area and system variable areaAbout blanking interrupt processingAbout FRT used in SGLAbout calculation libraries and system librariesPeripheral library overviewProhibited moves when using the library and...About issuing sound function commands and success or failure.About polygon dataAbout attributes for sprite display functionsSprite display sampleReal-time Gouro usage procedureNear clippingDifferences between SGL Ver2.1x and SGL Ver3.00

(C)SEGA ENTERPRISES, LTD., 1997