Return to previous page | Return to menu | Go to next page


void
Scroll function

slPriorityRbg0

RBG priority set

Format

void slPriorityRbg0(num)
Uint16 num ;

Parameter

num Drawing priority number (8 types from 0 to 7)

Function

Give priority to rotating scroll.
The higher the priority number, the higher the display order, and the lower the priority number, the more the drawing is done on the back.
If the priority number is 0, the scroll surface is considered transparent and is not drawn.

Return value

None

Remarks

If the same priority number is specified for other scroll planes and polygon planes, the priority order is as follows.

Note) POLYGON is included in the sprite.

Reference: Chapter 8 Scroll

slPriorityRbg0


Return to previous page | Return to menu | Go to next page