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void
Sprite function
Show sprites along with perspective transformation
void slPutSprite(pos , atrb , Zrot)
FIXED *pos ;
ATTR *atrb ;
ANGLE Zrot ;
pos [XYZS] Sprite arrangement XYZ coordinate value and scale value
atrb Start address of sprite attribute area
Zrot Z axis rotation angle
Calculates the position using the current matrix and displays the sprite scaled for perspective transformation.
None
Reference: Chapter 9 Controller Input
slPutSprite