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Structure
Texture registration table
typedef struct {
Uint16 texno ;
Uint16 cmode ;
void *pcsrc ;
} PICTURE ;
texno texture number cmode color mode pcsrc Start address of texture data to be registered
This is an information table for transferring and registering texture data in VRAM.
Please refer to Texture in Programmer ’s Tutorial “Chapter 7: Polygon surface attributes”.
Reference: Chapter 7 Polygon surface attributes
PICTURE