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0. Glossary

Term Description Notation
Supported input peripherals An input peripheral that can be used in an application. Supported P
Unsupported input peripheral -Cannot be used in certain applications. An input peripheral (not supported). Unsupported P
Peripherals used -P corresponding to the actual play (corresponding P connected to the terminal used). Use P
Main unit terminal ・ Two input terminals of the main unit. The two input terminals of the main body are called “main body terminal 1” and “main body terminal 2”, respectively. Main unit n
terminal [n] -When the number of terminals is expanded by the multi-terminal 6, numbers are assigned to the terminals left-justified and referred to as “terminal [n]” (n is a number).
(Varies depending on multi-terminal connection status)
"Terminal [n]"
Effective terminal -Terminal to which the corresponding input peripheral is connected. Effective terminal
Terminal used -Terminal used for actual play. It is determined for each game play from the valid terminals. Used terminal
Unused terminal -Terminal not used for actual play. Unused terminal
Invalid terminal -A terminal that is not valid. Invalid terminal
Operation number -Player number. (1P, 2P ...).
There is a one-to-one correspondence between operation numbers and terminals used
1P ~ nP
User pause -Pause by player operation (press start button).
System Pause -Pause by the system (application). It is accompanied by a warning display. This is called in order to distinguish it from the pose process (user pose) by player operation.

   

* Terminals and operation numbers correspond one-to-one.
The terminals are divided into valid terminals and invalid terminals depending on whether or not the corresponding P is connected.
∙ Effective terminals are divided into used terminals and unused terminals depending on whether they are used for play.
Refer to “Figure 1-1: Transition diagram of terminal states” (described later).


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