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1. Basic items (common items for all input peripherals)

1) Supported input peripheral setting principles

For input peripherals (corresponding P) that can be used in applications, the following principles in accordance with 〈Pad Setting Principles〉 of “Software Creation Criteria” must be observed.

     

If the corresponding P is not connected to the terminal 1, do not start the game.

In principle, the main body terminal 1 corresponds to 1P operation, and the main body terminal 2 corresponds to 2P operation.

 

2) Check input peripherals

As a general rule, check as often as possible while the power is on, and at the very least deal with it so as not to run out of control .
Refer to the following recommended specifications for what kind of check is performed at which timing.

《Recommended Specifications》

(a) Check before starting

◆ Check for compatible P (valid terminal registration)

(b) Check at start

◆ Start application

◆ Determining the terminal used

(c) Check in main game

◆ Check for insertion / removal

(i) When removed

* “System Pause” is desirable in the following cases.

(ii) When connected

(iii) When added

The terminal state transitions based on the checks so far are shown below.

 

Figure Separate volume 2-1: Transition diagram of terminal states

3) Correspondence of optional items

When an application is associated with each input peripheral, it must be able to be operated with CONTROL PAD, except in special cases. Therefore, at a minimum, the optional control setting (CONTROL) must correspond to both input peripherals (CONTROL PAD and each corresponding input peripheral). Follow the following rules to make the options correspond to each input peripheral.

4) In-game terminology

If it is necessary to display the name of each input peripheral in the game, in principle, it should be unified with the name used in this creation standard.

Multi terminal
Racing controller
Shuttle mouse (mouse) etc.

(1. Basic items, finished)


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