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2. Multi terminal

All software for Sega Saturn must work without problems on multi-terminals, regardless of the number of players supported .

1) Specifications

2) Multi-terminal setting principle

Since the number of terminals and the number of players that can be played increase when connecting to multiple terminals, the following principles that extend 〈Principles for setting supported peripherals〉 must be observed.

       

 

If a P or multi-terminal is not connected to terminal 1, do not start the game.  

When a multi-terminal is connected to the main terminal 1, if the corresponding P is not connected to any terminal of the multi-terminal, the game must not be started.  

When playing with multiple players, it must operate normally regardless of whether the main terminal 1 or the main terminal 2 is connected to the multi-terminal. (Refer to the connection example on the next page)  

/ Assigning operation numbers always gives priority to the lower numbered terminal (left terminal) according to the connection status of the multi-terminal, and the operation number must not be reversed.  

 

* Reversal of operation number means that operation numbers should be assigned in ascending order from the lowest terminal number, but this is not the case.

* As long as the operation number is not reversed, the terminals used do not necessarily have to be continuous. (There may be a space between terminals used )

Figure Separate volume 2-2: Connection example of multi-terminal (1) Terminals [1] to [7]

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Figure Annex 2-3: Connection example of multi-terminal (2) Terminals [1] to [7]

* This connection example (2) is not encouraged. In principle, connection example (1).

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Figure Separate volume 2-4: Connection example of multi-terminal (3) Terminals [1] to [12]

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3) Checking input peripherals when using multi-terminal

Check input peripherals when using multi-terminal. As a general rule, where there is no description, comply with “1. Basic items” .

《Recommended Specifications》

(a) Check before starting

◆ Check for compatible P (valid terminal registration)

(b) Check at start

◆ Start application

◆ Determining the terminal used

 
(c) Check in main game

◆ Check for insertion / removal

(i) When removed

Figure Separate volume 2-5: When one input peripheral is removed

 

Figure Separate volume 2-6: When the multi-terminal is removed (part 1)

 

Figure Separate volume 2-7: When the multi-terminal is removed (part 2)

 

(ii) When connected

Figure Separate volume 2-8: When replaced with a different multi-terminal configuration (as a continuation of Figure separate volume 2-7)

 

(iii) When replaced

Figure separate volume 2-9: When the number of terminals does not match (Part 1) Figure: Separate volume 2-10: When the number of terminals does not match (Part 2)

 

Figure separate volume 2-11: If the number of terminals does not match (part 3)

(iii) When added

In an application that uses multi-terminal and has [Participation in the middle], there is a possibility that the operation number will be reversed if it is additionally inserted.

* The multi-terminal setting principle allows that there is a vacancy between the terminals used, and also allows additional insertion during the main game when there is a [participation]. Therefore, if the connection is additionally made to a vacant terminal, the operation number may be reversed.

In this case, the operation number is prevented from being reversed by the following rule.

(2. Multi-terminal 6, finished)


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