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Game screen within 2 cells left and right, within 1 cell above and below (equivalent to 40 × 28 cell mode) Does not display important information such as the score or the number of remaining aircraft. (Difference in display area size between monitors Limit)
PLAY → Play (Play is not used) PLAYER → Player (player is not used) SCORE → Score (Score-is not used), etc.
| ○ (recommended notation) | × (prohibited) | ||||
|---|---|---|---|---|---|
| Score at 1PLAYER ONLY | SCORE | POINT | |||
| 2PLAYER score | PLAYER1 (1P) / PLAYER2 (2P) | 1PU / 2UP | |||
| High score | HI SCORE (TOP) |
Table 8-1 Recommended notation of score / high score
Example: If the number of remaining aircraft is displayed as 2, the aircraft that the player is currently operating
Recognize that there are two remaining machines.
Therefore, if the game is over if one more machine is lost, the remaining machine display number is set to zero.
Example) It is not good that “Tournament” is one of the items of “Tournament mode”.
Example) “Equipment” is kanji, but “speaking” learned in lower grades is hiragana. In this case, both kanji or both hiragana.
The initial score is set to “0”.
The high score is not initialized even if it is reset.
The high score and the score of the previous play can be confirmed during the demo game
When allocating operations to CONTROL PAD, the following principles must be observed.
When assigning operations to CONTROL PAD buttons, the following principles must be observed.
* We will not try to use “X, Y, Z, L, R buttons” forcibly. Consider the ease of use, considering that it can be operated with as few buttons as possible.
The following is just an example, but don't make it too different from other games.
In principle, the user can freely select the operation method.
(Refer to Item 7. Options)
(Basic setting example)
"Action" "Race" A Special attack A, C Brake B Normal attack B Accelerator C Jump X, Y, Z Viewpoint change, etc. X, Y, Z Unused L, R Special operation (center of gravity movement) L, R unused (gear change by up / down direction key) The "Fighting" A, B, C Kick weak, medium, strong X, Y, Z Punch weak, medium, strong L, R defense, etc. "Shooting" (air attack main type) A, B, C Main attack (air attack) X, Y, Z Sub attack (ground attack) L, R Viewpoint change, etc. The "Role playing" "Adventure" A Check etc. B Cancel C decision, wind open X, Y, Z special functions (MAP display, etc.) L, R special functionThe
* As for poses, they are poses due to the nature of games such as role playing games and adventures. Items that are not required or that use the “start button” for other purposes are excluded.
Pause on / off is always done with the "Start button".
In the case of two players playing at the same time, both CONTROL PADs can be paused / released.
In this case, operations on the “terminal 1” and “terminal 2” sides are independent (pause on the “terminal 1” side).
It is desirable that it can be released only on the “terminal 1” side.
Displays [PAUSE] on the screen during pause. (Bug hangs and
when the pause operation on the "Terminal 1" and "Terminal 2" sides is made independent during two-player play
It is desirable to distinguish between [PLAYER1 PAUSE] and [PLAYER2 PAUSE].
Developer logo, title screen, demonstration screen, and nothing on screen At the time of pose, do not apply the pose.
Make sure the sound is turned off during pause. If BGM is interrupted by pause, Continue from where it left off.
* Sega Saturn has a hardware reset and a CONTROL PAD button that you can use with the “Reset button on the main unit” There is a software reset that can be done with a combination of "A + B + C + start button" Both are defined in the program. The former hardware reset means power off / on It is necessary to define the same result, but the latter soft reset is Define it to be user-friendly by adding processing such as changes and data retention. The reset specified in this preparation standard is the combination of the latter CONTROL PAD buttons. ("A + B + C + Start button") is a software reset.
Make sure that "Reset" is applied on any screen.
In this case, High score and optional settings are not cleared.
(Reset only within the main game)
* Excludes special processing timing such as disk access.
If "A + B + C button" and "Start button" of CONTROL PAD are pressed at the same time (In terms of processing, if the "A + B + C button" is pressed at the same time and the "Start button" is pressed) Reset takes place, and depending on the state at that time, it jumps to the following screen respectively.
In the main game (after starting the game) → "Title screen" (game start screen)
In the title loop (before the game starts) → "Multiplayer screen" (in the main unit BOOT ROM)
The* When resetting from within the title loop (when moving to the “Multiplayer screen” on the console) The high score option settings may be initialized.
In principle, set the continue function. There is no specific number of times to continue, The system shall be based on the following.
If no continue selection is made, it will be the first application in a certain time Return to "Company Name Logo".
Ending / staff roll should not be canceled (skip).
After ending / staff roll, use timer or any button input Return to the beginning of the application ("Sega Logo").