Software creation standard Ver.2.00
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Eye Next
Introduction
1. Game sequence
- 2. Pad check
- 1) Check timing
- 2) Check items
- 3) For other input devices
- 3. Company name logo
- 1) Obligation to display the license Sega logo
- 2) Company name logo display
- 4. Title screen
- 1) Screen display
- 2) Notes on title logo display
- 3) Copyright notice
- 4) Progress to the next screen
- 5. Demonstration
- 1) Screen display
- 2) Demo time
- 3) Sound in the demo
- 4) Progress to the next screen
- 6. Start / Option selection
- 1) Differentiation from the title screen (game start screen)
- 2) Menu selection restrictions
- 3) Progress to the next screen
- 7. Options
- 1) Options
- 2) Optional items
- 3) How to use
- 4) Retaining settings
- 5) Progress to the next screen
8. Main game
- 1> Screen display
- 1) Restricted display range of important items
- 2) Terminology / unification
- 3) Score
- 4) High Score
- 2> Pad Settings / Button Settings
- 1) Pad setting principle
- 2) Button setting principle
- 3) Basic button setting example
- 3> Pause
- 1) Pause on / off
- 2) Screen display
- 3) Pause prohibited status
- 4) Sound during pause
- 4> Reset
- 1) Reset
- 2) How to reset
- Reference) Reset omnibus application
- 5> Game Over / Continue
- 1) Continue
- 2) Progress to the next screen
- 6> Ending / Staff Roll
- 1) No cancellation
- 2) Progress to the next screen
- 9. Supplement
- 1> Processing for opening the CD door
- 2> About Area Code
- 3> Audio output settings
- 4> About language settings for multi-compatible applications
- 5> Hidden command rules
- 6> Regulations for DA tracks
- Attachment 1: "License display when using library"
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- separate volume 1: backup creation software creation standard (Sega Saturn version)
- separate volume 2: Standard for creating software supporting input peripherals (Sega Saturn version)
- separate volume 3: Standard for creating software for multiple disc applications (Sega Saturn version)
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