Production standards table of contents

Software creation standard Ver.2.00

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Introduction

1. Game sequence

2. Pad check
1) Check timing
2) Check items
3) For other input devices
3. Company name logo
1) Obligation to display the license Sega logo
2) Company name logo display
4. Title screen
1) Screen display
2) Notes on title logo display
3) Copyright notice
4) Progress to the next screen
5. Demonstration
1) Screen display
2) Demo time
3) Sound in the demo
4) Progress to the next screen
6. Start / Option selection
1) Differentiation from the title screen (game start screen)
2) Menu selection restrictions
3) Progress to the next screen
7. Options
1) Options
2) Optional items
3) How to use
4) Retaining settings
5) Progress to the next screen

8. Main game

1> Screen display
1) Restricted display range of important items
2) Terminology / unification
3) Score
4) High Score
2> Pad Settings / Button Settings
1) Pad setting principle
2) Button setting principle
3) Basic button setting example
3> Pause
1) Pause on / off
2) Screen display
3) Pause prohibited status
4) Sound during pause
4> Reset
1) Reset
2) How to reset
Reference) Reset omnibus application
5> Game Over / Continue
1) Continue
2) Progress to the next screen
6> Ending / Staff Roll
1) No cancellation
2) Progress to the next screen
9. Supplement
1> Processing for opening the CD door
2> About Area Code
3> Audio output settings
4> About language settings for multi-compatible applications
5> Hidden command rules
6> Regulations for DA tracks
     
Attachment 1: "License display when using library"
separate volume 1: backup creation software creation standard (Sega Saturn version)
separate volume 2: Standard for creating software supporting input peripherals (Sega Saturn version)
separate volume 3: Standard for creating software for multiple disc applications (Sega Saturn version)

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