Japanese
FAQ

SEGASATURN FAQ

Movie related



▲Overview

Q ) Creating animation
Q ) Regarding the playback rate of Cinepak/TrueMotion.

▲Tools

Q ) What is the latest version of Author Editor?
Q ) "Video sample acquisition error" occurs with MovieToSaturn-J.
Q ) "Video and audio lengths are different" error occurs in MovieToSaturn-J.
Q ) The image quality of Cinepak compression does not improve in Premiere.
Q ) An error occurred when compressing Cinepak with DeBabelizer.

▲Cinepak

Q ) I want to play an audio-only Cinepak from the middle.
Q ) When I pause at the joint between two movies in Cinepak, the sound from the next movie is played.
Q ) Regarding the pose during seamless brunch.
Q ) What is the Cinepak error CPK_ERR_SAMPLE_ID?
Q ) Please tell me about stereo/monaural settings.
Q ) When doing a seamless branch, do you prepare as many buffers as there are movies?
Q ) How to properly play Cinepak on PAL?
Q ) What is the timing of movie registration when doing seamless brunch?
Q ) What points should I be careful about when handling errors?
Q ) Are there any precautions when using SCU-DMA for data transfer?
Q ) Please tell me about the relationship between frame size and Cinepak compression method.
Q ) What is the most efficient way to perform image decompression processing?
Q ) I want to make an uncompressed movie.
Q ) Please tell me about the execution history output for debugging.
Q ) The value shown in the playback time field of the movie playback information is different from the original playback time.

▲TrueMotion

Q ) There is no sound with SGL2.0a in TrueMotion.
Q ) Movie size becomes smaller when "Compression Level" = "High".
Q ) What should I be careful about when securing memory for TrueMotion in Low-RAM?
Q ) The created TrueMotion movie contains a logo mark that is not included in the source material.
Q ) Is there a way to eliminate the blocky noise that appears in areas with high saturation?
Q ) I cannot test play a commercially available TrueMotion movie.
Q ) Is it possible to use only TrueMotion audio compression?
Q ) What is DCK_DEFAULT_READSIZE in the HFB_FillBuffer() function?
Q ) When compression is applied using TrueMotion, dithering is applied to the entire image.
Q ) True Motion samples sometimes fail to compile.
Q ) What buffer size is required for long movie playback?
Q ) An error occurred when playing the specified frame and it cannot be played.
Q ) What does "0x25a004a1 = 0x00" in the sample do?
Q ) What is the relationship between buffer size and data rate?
Q ) What is the data transfer method?
Q ) White noise appears on the edges of sprite display.
Q ) There is noise in the audio in loop playback mode.
Q ) About the capture environment
Q ) What are the specifications of the SGL sample of Ver 3.5.1?
Q ) Win95 TrueMotion driver does not recognize DK4Bit and DK3Bit.

▲MPEG

Q ) How do you create MPEG data?
Q ) There is a delay in audio playback when playing MPEG files.

FAQ
Copyright SEGA ENTERPRISES, LTD., 1997