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★ FAQ
SEGASATURN FAQ
SGL programming
Q ) I want to temporarily suspend sprite drawing. Q ) I want to change the sprite color calculation ratio. Q ) I would like to prioritize the display of sprites. Q ) I want to change the display position to a different location using the sprite drawing function. Q ) Polygons disappear or line-like noise appears on the screen. Q ) It seems like the display of sprites and polygons is delayed by one tempo. Q ) I want to change the system variable FormTbl and define a new texture. Q ) What is the Z position given to the sprite drawing function? Q ) I want to save the contents of the frame buffer. Q ) Can I use the UseLight option when using palettes or color lookups? Q ) Please tell me how to use the slSetSprite function. Q ) I want to give each sprite a priority with respect to scrolling. Q ) When I rotate the sprite, it shifts by 1 dot. Q ) When I display a sprite, it looks one dot larger. Q ) I would like to create a rotation coefficient table. Q ) I want to use RGB0 in a bitmap. Q ) I want to store RGB coefficients in color RAM. Q ) To what extent can VDP2's image effect function be used with SGL? Q ) I want to use the line color of the rotating surface. Q ) slMap16RA does not work. Q ) It seems that ASCII data is available for rotating surfaces. Q ) When displaying 512 x 512 with 256 colors using rotary scrolling, only 256 vertical minutes can be displayed. Q ) What exactly is being done in slInitSystem? Q ) I want to dynamically change the number of processed frames. Q ) Please tell me the difference between slInitSynch and slSynch. Q ) How can I find out about processing failures using slSynch? Q ) When the program is placed in L-RAM, it runs out of control when the third argument of slInitSystem is negative. Q ) Regarding the processing during Z sort. Q ) I would like to freely switch frame buffers. Q ) I don't know how to specify the palette. Q ) I want to perform processing that waits for drawing. Q ) How do I perform processing that requires waiting for the CPU to process? Q ) Is it better to transfer texture data using DMA or for loop? Q ) I want to use a slave CPU. Q ) I want to execute SGL functions on the slave. Q ) I want to perform detailed CD access using SGL. Q ) What if I want to read data multiple times? Q ) What is CDKEY? Q ) I want to set CDDA to stereo/monaural. Q ) I want to play 4-tone PCM. Q ) Effect-related function parameters Q ) How to set mixer parameters in SGL Q ) I want to use a mouse. Q ) How to obtain data of SATURN's peripheral port 2? Q ) I would like to determine the type of connected peripheral. Q ) How do I set the time information when saving? Q ) The backup date comes back as a different value. Q ) How to specifically use slColorCalc? Q ) Does the slLookAt function affect all matrices? Q ) I would like to obtain a 2D coordinate system using SGL. Q ) I want to play CDROM-XA using SGL. Q ) I want to use DGT2(PP). Q ) I want to program the model data for each stage to be read each time. Q ) I want to cast a shadow. Q ) I don't really understand how to use slConvert3Dto2D.
★ FAQ
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