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Graphic Tools GuideSpriteEditor User's Manual
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SpriteEditor User's Manual

1.First of all


■Overview

The purpose of "SpriteEditor" is to import various types of graphic data as sprite data and to generate patterns by combining multiple sprites.
This document describes each function of "SpriteEditor".
For the basic operation flow, please refer to "SpriteEditor Basic Operations".

■Restrictions

●About PowerMac compatibility
"SpriteEditor" runs in native mode when started on a PowerMac.

●About target support
"SpriteEditor" supports the following targets.

  1. Saturn Target Model-S Graphics Box

  2. For precautions when connecting to the Saturn Cartridge Development System (commonly known as CartDev), please refer to the manual that comes with the target.

●About operational limitations of “SpriteEditor”

The above maximum value is the upper limit of the range that can be managed on the tool.
Depending on the size of the actual registered picture data, a value smaller than the above value may be the limit.


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Graphic Tools GuideSpriteEditor User's Manual
Copyright SEGA ENTERPRISES, LTD. 1997