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Graphic Tools Guide3DME User's Manual
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General purpose 3D modeling tool user's manual/3.Sample creation

■Paste texture

1) Open texture list
Select "Window" → "Texture List" to open the texture list window.

[Texture window]

2) Load the texture
Click the right mouse button on the "000" window in the texture list window. A window called “Texture Settings” will open.
After deciding the texture settings (number of colors, banks, etc.) that you want to load in that window, click the "File Load" button. A file viewer window will then open, so please specify the desired BMP format file.
The maximum reading size is 256x256 dots. BMP can use 16 colors, 256 colors, 32,000 colors, and 16 million colors (reduced to 32,000 colors). You can register up to 1000 sheets.
Here, we will load the sample data KUSA.BMP.

3) Save texture data
Save all texture data. Select "File" → "Save" in the texture list window.
There are the following types of save formats.

format nature
*.STT For 3dme.EXE
*.TXR For SGL program embedding (text data)
*.BIN For SGL program embedding (binary data)
*.HED Texture data transfer header

Supplement 1
When incorporating into SGL, TXR or BIN and HED files are required (see sample for details).

Supplement 2
When reloading the model data, texture data is also required, so please load it together with the model data.

4) Paste the texture data on the model
Please switch the window displaying the model to the Top perspective. Then, select the raised center part of the cone in polygon mode (see the image below).

[Cone selection]

Select Window → Attributes. The "Attributes" window will open. You can perform various settings for the selected polygon in this window.

[Attribute window]

To set a texture, check the "Texture" checkbox in the "Material" item. Then, specify "0" for "Texture ID". Click the "Update" button to reflect the contents in the model. Please use TexCheck or Perspective to check if the texture is pasted.
You can also make other settings for polygons in this window. Try it out and see what kind of results you get.

[Example of texture mapping]

For the black part, "Color 0" of "Polygon (Pal)" is specified in the "Material" item. This will make it a transparent color in the program.

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Graphic Tools Guide3DME User's Manual
Copyright SEGA ENTERPRISES, LTD. 1997