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Graphic Tools GuideMap Editor User's Manual
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Map Editor User's Manual

4. menu


■Menu


■File” menu

Performs file management such as file input and output. Processing such as termination is also executed from this menu.

◆New
Create a new file.
【dialog box】
  • color mode
    Select a color mode for new files.
  • size
    Enter the width and height of the new file. The unit is page.
    Page: One page is an area of 512 x 512 pixels (32 x 32 characters).

◆Open
Open an already saved file. If the file is already open, it will be automatically closed. (Only one map file can be edited with "Map Editor.")

◆Save
Save the file you are currently working on.

◆Save as another name
Give the file you are currently working on a name and save it as a separate file.
When saving to an SGL file , you need to optionally set various flags.

◆Import
Open the 2D image data that will be the material of the character data and display the image window.
[Dialog] (Displayed when the color mode is 256 colors)
  • scroll bar
    Specifies the palette to be assigned to the image window.
  • Overwrite
    If checked, places the color table held by the image into the specified palette.

◆1~4
Four files will be displayed in order from the most recently opened or saved files.

◆End
Exit "Map Editor".

■“Edit” menu

Edit images such as cutting and pasting. You can also set the work environment for using "Map Editor" here.

◆Restore
Cancels the previous operation. Please note that some functions cannot be canceled.

◆Cut out
Cuts the selected range of data. The cut data is stored on the clipboard.
Data cut from the character window and map window can also be used as array information for the "Tile" tool.

◆Copy
Copy the selected range of data. The copied data is stored on the clipboard.
Data copied from the character window and map window can also be used as array information for the "Tile" tool.

◆Paste
Pastes the data stored in the clipboard onto the data you are currently working on. Immediately after pasting, the data is in a movable state (floating state).
The "Paste" function is also valid between windows that have a reserved relationship.

Example: "Image window" → "Character window"
Paste the pixel information of the image data as character data.

"Character window" → "Map window"
Paste the character data array information as map information.

◆Delete
Erases the data in the selected range.

◆Select all
Select the entire active window.

◆Deselect
Deselects the active window. Floating data is determined to the current position.

◆Tools
Each submenu corresponds to a button in the toolbox.

◆Properties
Configure various environment settings.
[Grid color]
  • map window
    Specifies the color of the map window grid.
  • character window
    Specifies the color of the grid in the character window.
  • image window
    Specifies the color of the image window grid.

■"Display" menu

Change the display magnification of the window you are working on and show/hide the toolbox. Target display processing compatible with "SS Monitor/SS Viewer" is also performed here.

◆Magnification
Enlarges the currently working window at the specified magnification.

◆Grid
Show/hide the character grid in the currently working window.
The character window also displays a grid in units of banks (1Mbit).
The map window also displays a grid of pages.

◆Tool box
Show/hide the toolbox.

◆Target display
Display the file you are currently working on on the target. To use this feature, "SS Monitor" must be started and "SS Viewer" must be running in advance.
【dialog box】

●“Scroll type”
Select the type of scrolling you want to display.
  • normal scroll
    Display with normal scrolling. The top and bottom and left and right sides of the map are displayed connected.
  • Rotating scroll (1x1)
    Displays a rotating scroll screen where the first 1x1 plane map constitutes the floor, and the next 1x1 plane unit constitutes the sky. The floor can be rotated on 3 axes.
  • Rotating scroll (4x4)
    Displays a rotating scroll screen where the first 4x4 plane map constitutes the floor, and the next 1x1 plane unit constitutes the sky. The floor can be rotated on 3 axes.
  • detail
    You can set SGL options. (See below: “◆SGL option”)

◆SGL option
If you want to save files in SGL format or display them on a target, you need to set the VDP2 flag accordingly. For details on each flag, please refer to the "SEGA Saturn Hardware Manual".
【dialog box】
  • plain size
    Specify the plain size (in pages). If the map size (in page units) is not divisible by the plane unit, that plane size cannot be selected.
  • character control data
    Specify the data size of pattern name data.
  • Character number auxiliary mode
    If the character control data is 1 word, specify the number of bits allocated to the character number.

●“Screen overflow processing”
Select the display processing method for areas outside the rotating scroll display area (4 x 4 plane units) that make up the floor.
  • transparent
    Everything outside the area will be displayed transparently.
  • repetition
    Outside the area, the map within the display area will be displayed repeatedly.
  • Within 512 x 512 dots
    Everything outside the 512 dots x 512 dots area will be displayed transparently.
  • specified character
    Repeats the character specified by index.

■“Character” menu

Can be used when the character window is active. Edit the character data of the selected range or the entire window.

◆Reverse
Flips the specified range of characters symmetrically around the center of the selection.
  • Lateral direction
    Flip horizontally.
  • Longitudinal direction
    Flip vertically.

◆Rotation
Rotates the specified range of characters around the center of the selection. After the rotation process, the characters in the selection will be in a floating state.
  • 90 degrees clockwise
    Rotate 90 degrees clockwise.
  • 90 degrees counterclockwise
    Rotate 90 degrees counterclockwise.

◆Display palette
Select the color table to use for character window display from the color palette.
Note that the palette set here does not affect the character palette information of the output file. It aims to improve editing efficiency based on intuitive visual effects.

◆Palette
Specifies the palette number to use for display.
【dialog box】

◆Character sort
Merges the same character data that exists within the selection range and sorts it in order from the top. The map data will change to reflect the sort results. It is mainly used for the purpose of deleting unnecessary character data and keeping the amount of data within a limited range.

◆Offset
Moves the characters within the selection by the specified amount. The map data will change to reflect the movement results.
【dialog box】

■“Map” menu

Can be used when the map window is active. Edit map data for a selection or the entire window. You can also perform operations such as setting and changing the color palette here.

◆Horizontal flip
Sets the H inversion flag for the specified range of map data.

◆Vertical flip
Sets the V inversion flag for the specified range of map data.

◆Palette
Set the palette number of the map data in the specified range.
【dialog box】

◆Map size
Change the editing area of the map window.
【dialog box】

◆Palette editing
Change or edit the color palette.
【dialog box】

●“Color balance”
Changes the color balance of the currently displayed palette.

●“Hue/Saturation/Lightness”
Changes the color of the currently displayed palette.

●“Edit”
Move or copy the currently displayed palette.

■ “Window” menu

Displays the type and name of the window currently displayed on the screen. It also determines how each window will be arranged.

◆Display overlapping
Stack the windows starting from the top left.

◆Display vertically
Display all windows vertically.

◆Display side by side
Display all windows side by side.

◆Arranging icons
Arrange all minimized (iconized) windows.

■“Help” menu

Displays a help file that explains how to use Map Editor. Also displays the information of "Map Editor".

◆Table of contents
Displays the table of contents of the help file.

◆Version information
Displays information such as the version of "Map Editor".

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Graphic Tools GuideMap Editor User's Manual
Copyright SEGA ENTERPRISES, LTD. 1997