Character pattern table
Specified─→┌────────┐
character │ │ ●For 1 page horizontally
pattern │ │ x 1 page vertically
address │ Page 0 │ ┌──────┐┬
│ │ │ ││
│ │ │Page 0││64 cells
├────────┤ │ ││
│ │ └──────┘┴
│ │ ├──────┤
│ Page 1 │ 64 cells
│ │
│ │ ●For 2 pages horizontally
├────────┤ x 1 page vertically
│ │ ┌──────┬──────┐┬
│ │ │ │ ││
│ Page 2 │ │Page 0│Page 1││ 64 cells
│ │ │ │ ││
│ │ └──────┴──────┘┴
├────────┤ ├─────────────┤
│ │ 128 cells
│ │
│ Page 3 │ ●For 2 pages horizontally
│ │ x 2 pages vertically
│ │ ┌──────┬──────┐┬
├────────┤ │ │ ││
│ │ │Page 0│Page ││
│ │ │ │ ││
│ Page 4 │ ├──────┼──────┤│128 cells
│ │ │ │ ││
│ │ │Page 2│Page 3││
├────────┤ │ │ ││
│ │ └──────┴──────┘┴
│ │ ├─────────────┤
128 cells
15 | 14 | 13 | 12 | 11 | 10 | 09 | 08 |
RBOVR1 | RBOVR0 | RBPLSZ1 | RBPLSZ0 | RAOVR1 | RAOVR0 | RAPLSZ1 | RAPLSZ0 |
|---|
07 | 06 | 05 | 04 | 03 | 02 | 01 | 00 |
N3PLSZ1 | N3PLSZ0 | N2PLSZ1 | N2PLSZ0 | N1PLSZ1 | N1PLSZ0 | N0PLSZ1 | N0PLSZ0 |
|---|
| N0PLSZ1, N0PLSZ0 | 18003AH | bit 1,0 | For NBG0 |
| N1PLSZ1, N1PLSZ0 | 18003AH | bit 3,2 | For NBG1 |
| N2PLSZ1, N2PLSZ0 | 18003AH | bit 5,4 | For NBG2 |
| N3PLSZ1, N3PLSZ0 | 18003AH | bit 7,6 | For NBG3 |
| RAPLSZ1, RAPLSZ0 | 18003AH | bit 9,8 | For rotation parameter A |
| RBPLSZ1, RBPLSZ0 | 18003AH | bit 13,12 | For rotation parameter B |
| xxPLSZ1 | xxPLSZ0 | plane size |
|---|---|---|
0 | 0 | 1 page horizontal x 1 page vertical |
0 | 1 | 2 pages horizontally x 1 page vertically |
1 | 0 | Setting prohibited (Please do not set) |
1 | 1 | 2 pages horizontally x 2 pages vertically |
| RAOVR1,RAOVR0 | 18003AH | bit 11,10 | For rotation parameter A |
| RBOVR1, RBOVR0 | 18003AH | bit 15,14 | For rotation parameter B |
| RxOVR1 | RxOVR0 | Screen over processing |
|---|---|---|
0 | 0 | Images set in the display area are repeated outside the display area. |
0 | 1 | Outside the display area, the character specified in the screen over pattern name register is displayed. Repeat the pattern (only when the rotating scroll screen is in cell format) |
1 | 0 | Make everything outside the display area transparent |
1 | 1 | Force display area to 0≦ regardless of plane size or bitmap size X< 512, 0≦Y< 512 to make everything outside that area transparent. |
★ HARDWARE Manual ★ VDP2 User's Manual ★ Chapter 4 Scroll screen