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★ HARDWARE Manual ★ VDP1 User's Manual
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VDP1 User's Manual Chapter 8 Quick Reference
■8.1 System register
●TV mode selection register (TVMR, TV mode register)
- V blank erase write enable bit: V blank erase/write enable (VBE), bit 3
- TV mode select bits: TV mode select (TVM), bits 2 to 0
●Frame buffer switching mode register
- Frame buffer change mode bit: frame buffer change mode (FCM), bit 1
- Frame buffer change trigger bit: frame buffer change trigger (FCT), bit 0
- Double interlace enable bit: double interlace enable (DIE), bit 3
- Double interlace plot line: double interlace plot line (DIL), bit 2
- Even/odd coordinate select bit: even/odd coordinate select bit(EOS), bit 4
●Plot trigger register
- Plot trigger mode: plot trigger mode(PT), bits 1, 0
●Erase write data register
- Erase write data: erase write data, bits 15 to 0
●Erase write upper left coordinate register
- Erase write upper left coordinate X1: bits 14 to 9
- Erase write upper left coordinate Y1: Bits 8 to 0
●Erase write lower right coordinate register
- Erase write lower right coordinate X3: bits 15 to 9
- Erase write lower right coordinate Y3: Bits 8 to 0
●Drawing forced termination register
●Transfer end status register
- End-bit fetch status in the current frame: current end-bit fetch status(CEF), bit 1
- Fetch status of end bit in previous frame: before end-bit fetch status(BEF), bit 0
●Processing interruption table address register
- Processing interruption table address: bits 15 to 0
●Current processing table address register
- Current processing table address: bits 15 to 0
●Mode status register
- Version number: version number(VER), bits 15-12
- Plot trigger mode upper: PTM1, bit 8
- Even/odd coordinate selection bit: EOS, bit 7
- Double-dense interlace enable bit: DIE, bit 6
- Double-dense interlaced drawing line: DIL, bit 5
- Frame buffer switching mode bit: FCM, bit 4
- V blank erase write enable bit: VBE, bit 3
- TV mode selection bits: TVM, bits 2-0
■8.2 Table
●Character pattern table
●Color lookup table
●Gouraud shading table
■8.3 Command table
●CMDCTRL (control word)
- End bit: end bit(END), bit 15
- Jump format: jump select(JP), bits 14 to 12
- Zoom point bit: zoom point(ZP), bits 11 to 8
- Character read direction bit: character read direction (Dir), bits 5 to 4
- Command selection bits: command select(Comm), bits 3 to 0
●CMDLINK (LINK specification)
●CMDPMOD (drawing mode word)
- High speed shrink: high speed shrink(HSS), bit 12
- Preclipping disable: preclipping disable(Pclp), bit 11
- Clipping mode bit: clipping mode bit(Cmod), bit 9
- Mesh enable bit: mesh enable bit(Mesh), bit 8
- End-code disable bit: end-code disable (ECD), bit 7
- Transparent pixel disable bit: see-through pixel disable (SPD), bit 6
- Color mode bit: color mode bit, bits 5 to 3
- Color calculation bit: color calculation bit, bits 2 to 0
- MSB on bit: MON(MSB on), bit 15
●CMDCOLR (color control word)
●CMDSRCA (character address)
●CMDSIZE (character size)
●CMDXA~CMDYD (vertex coordinate data)
●CMDGRDA (Gouraud shading table)
■8.4 Commands
●System clipping coordinate setting command
●User clipping coordinate setting command
●Relative coordinate setting command
●Standard sprite drawing command
●Rectangular sprite drawing command (specify 2 coordinates)
●Rectangular sprite drawing command (specify 2 coordinates)
●Deformed sprite drawing command
●Polygon drawing command
●Polyline drawing command
●Line drawing command
●Drawing end command
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★ HARDWARE Manual ★ VDP1 User's Manual ★ Chapter 7 Command
Copyright SEGA ENTERPRISES, LTD., 1997