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PROGRAMMER'S GUIDEVDP1 library
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VDP1 library/5.VDP1 extended processing reference

5.2 Function list

 function
 Function name
 number
 VDP1 extended processing work area definition macro
 SPR_2DefineWork
 1
 Initialization processing of VDP1 extended processing library
 SPR_2Initial
 2
 TV mode set
 SPR_2SetTvMode
 3
 Set frame change V blank interval number
 SPR_2FrameChgIntr
 4
 Set frame buffer erase data
 SPR_2FrameEraseData
 5
 gouraud shading table set
 SPR_2SetGourTbl
 6
 set of lookup tables
 SPR_2SetLookupTbl
 7
 set of characters
 SPR_2SetChar
 8
 Character area release
 SPR_2ClrChar
 9
 Unlocking all character areas
 SPR_2ClrAllChar
 10
 Convert Gouraud shading table number to VRAM address
 SPR_2GourTblNoToVram
 11
 Convert lookup table number to VRAM address
 SPR_2LookupTblNoToVram
 12
 Convert character number to VRAM address
 SPR_2CharNoToVram
 13
 Command write open processing
 SPR_2OpenCommand
 14
 Command write close processing
 SPR_2CloseCommand
 15
 set of local coordinates
 SPR_2LocalCoord
 16
 Set system clipping area
 SPR_2SysClip
 17
 Set user clipping area
 SPR_2UserClip
 18
 line drawing
 SPR_2Line
 19
 polyline drawing
 SPR_2PolyLine
 20
 drawing polygons
 SPR_2Polygon
 21
 Drawing normal sprites
 SPR_2NormSpr
 22
 Drawing scale sprites
 SPR_2ScaleSpr
 23
 Drawing deformed sprites
 SPR_2DistSpr
 24
 command set
 SPR_2Cmd
 25
 Flush command draw priority chain
 SPR_2FlushDrawPrty
 26
 Acquisition of VRAM block area (static)
 SPR_2AllocBlock
 27
 Freeing VRAM block area (static)
 SPR_2FreeBlock
 28


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PROGRAMMER'S GUIDEVDP1 library
Copyright SEGA ENTERPRISES, LTD., 1997