Japanese

ListReference

macro constant

VDP2_VRAM_A0


function

    #define VDP2_VRAM_A0 0x25e00000




ListReference

macro constant

VDP2_VRAM_A1


function

    #define VDP2_VRAM_A1 0x25e20000




ListReference

macro constant

VDP2_VRAM_B0


function

    #define VDP2_VRAM_B0 0x25e40000




ListReference

macro constant

VDP2_VRAM_B1


function

    #define VDP2_VRAM_B1 0x25e60000




ListReference

macro constant

CGN01_RAM


CG data address for SGL default normal scroll 0 and 1

function

    #define CGN01_RAM VDP2_VRAM_B1




ListReference

macro constant

NBG0_MAP


SGL default normal scroll 0 map data address

function

    #define NBG0_MAP ( CGN01_RAM +0x16000)




ListReference

macro constant

NBG1_MAP


SGL default normal scroll 1 map data address

function

    #define NBG1_MAP ( CGN01_RAM +0x18000)




ListReference

macro constant

KTBL0_RAM


SGL default rotary scroll coefficient table address

function

    #define KTBL0_RAM VDP2_VRAM_A1




ListReference

macro constant

BACK_CRAM


SGL default back color address

function

    #define BACK_CRAM ( KTBL0_RAM + 0x1fffe)




ListReference

macro constant

RBG_PARA_ADR


SGL default rotation parameter table A address

function

    #define RBG_PARA_ADR ( KTBL0_RAM + 0x1ff00)




ListReference

macro constant

RBG_PARB_ADR


SGL default rotation parameter table B address

function

    #define RBG_PARB_ADR ( RBG_PARA_ADR + 0x80)




ListReference

macro constant

CGR0_RAM


SGL default rotational scroll CG data address

function

    #define CGR0_RAM VDP2_VRAM_A0




ListReference

macro constant

RBG0_MAP


SGL default rotation scroll map data address

function

    #define RBG0_MAP VDP2_VRAM_B0




ListReference

macro constant

VDP2_COLRAM


Color RAM start address

function

    #define VDP2_COLRAM 0x25f00000




ListReference

macro constant

CG_Size


Size of 1 cell (CG)

function

    #define CG_Size (8*8)




ListReference

macro constant

CG16Size


Size of 1 cell in 16 color mode

function

    #define CG16Size (8*8/2)




ListReference

macro constant

CG256Size


Size of 1 cell in 256 color mode

function

    #define CG256Size (8*8)




ListReference

macro constant

CG2048Size


Size of 1 cell in 2048 color mode

function

    #define CG2048Size (8*8*2)




ListReference

macro constant

CG32KSize


Size of 1 cell in 32000 colors RGB mode

function

    #define CG32KSize (8*8*2)




ListReference

macro constant

Line


1 line size

function

    #define Line 64




ListReference

macro constant

Page


1 page size

function

    #define Page (64* Line )




ListReference

macro constant

EXLTEN


external latch enable

function

    #define EXLTEN 0x0200

reference

 slExtSignal 



ListReference

macro constant

EXSYEN


External sync enable

function

    #define EXSYEN 0x0100

reference

 slExtSignal 



ListReference

macro constant

DASEL


Fill the image display area to the standard area

function

    #define DASEL 0x0002

reference

 slExtSignal 



ListReference

macro constant

EXBGEN


Allows input of external screen data

function

    #define EXBGEN 0x0001

reference

 slExtSignal 



ListReference

macro constant

CRM16_1024


Color RAM mode 16 bit 1024 colors

function

    #define CRM16_1024 0

reference

 slColRAMMode 



ListReference

macro constant

CRM16_2048


Color RAM mode 16 bit 2048 colors

function

    #define CRM16_2048 1

reference

 slColRAMMode 



ListReference

macro constant

CRM32_1024


Color RAM mode 32 bit 1024 colors

function

    #define CRM32_1024 2

reference

 slColRAMMode 



ListReference

macro constant

COL_TYPE_16


Color type 16 color palette mode

function

    #define COL_TYPE_16 0x00

reference

 slCharNbg0
 slCharNbg1
 slCharNbg2
 slCharNbg1
 slCharRbg0 



ListReference

macro constant

COL_TYPE_256


Color type 256 color palette mode

function

    #define COL_TYPE_256 0x10

reference

 slCharNbg0
 slCharNbg1
 slCharNbg2
 slCharNbg1
 slCharRbg0 



ListReference

macro constant

COL_TYPE_2048


Color type 2048 color palette mode

function

    #define COL_TYPE_2048 0x20

reference

 slCharNbg0
 slCharNbg1
 slCharNbg2
 slCharNbg1
 slCharRbg0 



ListReference

macro constant

COL_TYPE_32768


Color type 32000 colors RGB mode

function

    #define COL_TYPE_32768 0x30

reference

 slCharNbg0
 slCharNbg1
 slCharNbg2
 slCharNbg1
 slCharRbg0 



ListReference

macro constant

COL_TYPE_1M


Color type 16 million colors RGB mode

function

    #define COL_TYPE_1M 0x40

reference

 slCharNbg0
 slCharNbg1
 slCharNbg2
 slCharNbg1
 slCharRbg0 



ListReference

macro constant

CHAR_SIZE_1x1


Character size 1×1 cell

function

    #define CHAR_SIZE_1x1 0

reference

 slCharNbg0
 slCharNbg1
 slCharNbg2
 slCharNbg1
 slCharRbg0 



ListReference

macro constant

CHAR_SIZE_2x2


Character size 2×2 cells

function

    #define CHAR_SIZE_2x2 1

reference

 slCharNbg0
 slCharNbg1
 slCharNbg2
 slCharNbg1
 slCharRbg0 



ListReference

macro constant

PNB_2WORD


pattern name size 2 words

function

    #define PNB_2WORD 0

reference

 slPageNbg0
 slPageNbg1
 slPageNbg2
 slPageNbg3
 slPageRbg0 



ListReference

macro constant

PNB_1WORD


Pattern name size 1 word

function

    #define PNB_1WORD 0x8000

reference

 slPageNbg0
 slPageNbg1
 slPageNbg2
 slPageNbg3
 slPageRbg0 



ListReference

macro constant

CN_10BIT


Character number auxiliary mode 10 bits

function

    #define CN_10BIT 0

reference

 slPageNbg0
 slPageNbg1
 slPageNbg2
 slPageNbg3
 slPageRbg0 



ListReference

macro constant

CN_12BIT


Character number auxiliary mode 12 bits

function

    #define CN_12BIT 0x4000

reference

 slPageNbg0
 slPageNbg1
 slPageNbg2
 slPageNbg3
 slPageRbg0 



ListReference

macro constant

PL_SIZE_1x1


Plane size 1×1

function

    #define PL_SIZE_1x1 0

reference

 slPlaneNbg0
 slPlaneNbg1
 slPlaneNbg2
 slPlaneNbg3 



ListReference

macro constant

PL_SIZE_2x1


Plane size 2×1

function

    #define PL_SIZE_2x1 1

reference

 slPlaneNbg0
 slPlaneNbg1
 slPlaneNbg2
 slPlaneNbg3 



ListReference

macro constant

PL_SIZE_2x2


Plane size 2×2

function

    #define PL_SIZE_2x2 3

reference

 slPlaneNbg0
 slPlaneNbg1
 slPlaneNbg2
 slPlaneNbg3 



ListReference

macro constant

NBG0ON


Enable NBG0

function

    #define NBG0ON (1<<0)

reference

 slScrDisp
 slScrAutoDisp
 slScrTransparent
 slColorCalc
 slColorCalcOn
 slColOffsetOn
 slColOffsetOff
 slColOffsetAUse
 slShadowOn
 slColOffsetBUse
 slLineColDisp
 slScrMosaicOn 



ListReference

macro constant

NBG1ON


Enable NBG1

function

    #define NBG1ON (1<<1)

reference

 slScrDisp
 slScrAutoDisp
 slScrTransparent
 slColorCalc
 slColorCalcOn
 slColOffsetOn
 slColOffsetOff
 slColOffsetAUse
 slShadowOn
 slColOffsetBUse
 slLineColDisp
 slScrMosaicOn 



ListReference

macro constant

NBG2ON


Enable NBG2

function

    #define NBG2ON (1<<2)

reference

 slScrDisp
 slScrAutoDisp
 slScrTransparent
 slColorCalc
 slColorCalcOn
 slColOffsetOn
 slColOffsetOff
 slColOffsetAUse
 slColOffsetBUse
 slLineColDisp
 slScrMosaicOn
 slShadowOn 



ListReference

macro constant

NBG3ON


Enable NBG3

function

    #define NBG3ON (1<<3)

reference

 slScrDisp
 slScrAutoDisp
 slScrTransparent
 slColorCalc
 slColorCalcOn
 slColOffsetOn
 slColOffsetOff
 slColOffsetAUse
 slColOffsetBUse
 slLineColDisp
 slScrMosaicOn
 slShadowOn 



ListReference

macro constant

RBG0ON


Enable RBG0

function

    #define RBG0ON (1<<4)

reference

 slScrDisp
 slScrAutoDisp
 slScrTransparent
 slColorCalc
 slColorCalcOn
 slColOffsetOn
 slColOffsetOff
 slColOffsetAUse
 slColOffsetBUse
 slLineColDisp
 slScrMosaicOn
 slShadowOn 



ListReference

macro constant

LNCLON


Enable line color screen

function

    #define LNCLON (1<<5)

reference

 slColorCalc
 slColorCalcOn
 slColOffsetOn
 slColOffsetOff
 slColOffsetAUse
 slColOffsetBUse
 slLineColDisp
 slScrMosaicOn 



ListReference

macro constant

SPRON


Enable sprite screen

function

    #define SPRON (1<<6)

reference

 slColorCalc
 slColorCalcOn
 slColOffsetOn
 slColOffsetOff
 slColOffsetAUse
 slColOffsetBUse
 slScrMosaicOn 



ListReference

macro constant

BACKON


Enable back color screen

function

    #define BACKON (1<<5)

reference

 slShadowOn 



ListReference

macro constant

NBG0OFF


Disable NBG0

function

    #define NBG0OFF (1<<16)

reference

 slScrDisp
 slScrAutoDisp
 slScrTransparent 



ListReference

macro constant

NBG1OFF


Disable NBG1

function

    #define NBG1OFF (1<<17)

reference

 slScrDisp
 slScrAutoDisp
 slScrTransparent 



ListReference

macro constant

NBG2OFF


Disable NBG2

function

    #define NBG2OFF (1<<18)

reference

 slScrDisp
 slScrAutoDisp
 slScrTransparent 



ListReference

macro constant

NBG3OFF


Disable NBG3

function

    #define NBG3OFF (1<<19)

reference

 slScrDisp
 slScrAutoDisp
 slScrTransparent 



ListReference

macro constant

RBG0OFF


Disable RBG0

function

    #define RBG0OFF (1<<20)

reference

 slScrDisp
 slScrAutoDisp
 slScrTransparent 



ListReference

macro constant

ZOOM_1


Reduction limit up to 1x

function

    #define ZOOM_1 0

reference

 slZoomModeNbg0
 slZoomModeNbg1 



ListReference

macro constant

ZOOM_HALF


Reduction limit up to 1/2 times

function

    #define ZOOM_HALF 1

reference

 slZoomModeNbg0
 slZoomModeNbg1 



ListReference

macro constant

ZOOM_QUARTER


Reduction limit up to 1/4 times

function

    #define ZOOM_QUARTER 2

reference

 slZoomModeNbg0
 slZoomModeNbg1 



ListReference

macro constant

K_OFF


Do not load coefficient table

function

    #define K_OFF 0

reference

 slKtableRA 



ListReference

macro constant

K_ON


Load coefficient table

function

    #define K_ON 1

reference

 slKtableRA 



ListReference

macro constant

K_2WORD


2 words of coefficient data

function

    #define K_2WORD 0

reference

 slKtableRA 



ListReference

macro constant

K_1WORD


Coefficient data 1 word

function

    #define K_1WORD 2

reference

 slKtableRA 



ListReference

macro constant

K_MODE0


Rotation coefficient mode 0

function

    #define K_MODE0 0

reference

 slKtableRA 



ListReference

macro constant

K_MODE1


Rotation coefficient mode 1

function

    #define K_MODE1 4

reference

 slKtableRA 



ListReference

macro constant

K_MODE2


Rotation coefficient mode 2

function

    #define K_MODE2 8

reference

 slKtableRA 



ListReference

macro constant

K_MODE3


Rotation coefficient mode 3

function

    #define K_MODE3 12

reference

 slKtableRA 



ListReference

macro constant

K_LINECOL


Use line color data from coefficient data

function

    #define K_LINECOL 0x10

reference

 slKtableRA 



ListReference

macro constant

K_DOT


Read coefficient data dot by dot

function

    #define K_DOT 0x20

reference

 slKtableRA 



ListReference

macro constant

K_LINE


Read coefficient data line by line

function

    #define K_LINE 0

reference

 slKtableRA 



ListReference

macro constant

K_FIX


Load coefficient data only once

function

    #define K_FIX 0x40

reference

 slKtableRA 



ListReference

macro constant

R.A.


Use rotation parameter A

function

    #define RA 0

reference

 slCurRpara
 slRparaMode 



ListReference

macro constant

R.B.


Use rotation parameter B

function

    #define RB 1

reference

 slCurRpara
 slRparaMode 



ListReference

macro constant

K_CHANGE


Switch and use coefficient data

function

    #define K_CHANGE 2

reference

 slRparaMode 



ListReference

macro constant

W_CHANGE


Switching coefficient data in the window

function

    #define W_CHANGE 3

reference

 slRparaMode 



ListReference

macro constant

LnRd_Xst


Read Xst line by line

function

    #define LnRd_Xst 0x01

reference

 slRparaReadCtrlRA
 slRparaReadCtrlRB 



ListReference

macro constant

LnRd_Yst


Read Yst line by line

function

    #define LnRd_Yst 0x02

reference

 slRparaReadCtrlRA
 slRparaReadCtrlRB 



ListReference

macro constant

LnRd_KAst


Read KAst line by line

function

    #define LnRd_KAst 0x04

reference

 slRparaReadCtrlRA
 slRparaReadCtrlRB 



ListReference

macro constant

CC_RATE


Add according to color calculation ratio

function

    #define CC_RATE 0

reference

 slColorCalc
 slColorCalcMode 



ListReference

macro constant

CC_ADD


Add as is

function

    #define CC_ADD 0x100

reference

 slColorCalc
 slColorCalcMode 



ListReference

macro constant

CC_TOP


Specify the percentage in the top image

function

    #define CC_TOP 0

reference

 slColorCalc
 slColorCalcMode 



ListReference

macro constant

CC_2ND


Specify percentage in second image

function

    #define CC_2ND 0x200

reference

 slColorCalc
 slColorCalcMode 



ListReference

macro constant

CC_EXT


Use extended color operations

function

    #define CC_EXT 0x400

reference

 slColorCalc
 slColorCalcMode 



ListReference

macro constant

grdNBG0


Specify blur for NBG0

function

    #define grdNBG0 0xa000

reference

 slGradationOn 



ListReference

macro constant

grdNBG1


Specify blur for NBG1

function

    #define grdNBG1 0xc000

reference

 slGradationOn 



ListReference

macro constant

grdNBG2


Specify blur for NBG2

function

    #define grdNBG2 0xd000

reference

 slGradationOn 



ListReference

macro constant

grdNBG3


Specify blur for NBG3

function

    #define grdNBG3 0xe000

reference

 slGradationOn 



ListReference

macro constant

grdRBG0


Specify blur for RBG0

function

    #define grdRBG0 0x9000

reference

 slGradationOn 



ListReference

macro constant

grdSPR


Specifying blur for the sprite screen

function

    #define grdSPR 0x8000

reference

 slGradationOn 



ListReference

macro constant

COL_R


function

    #define COL_R (1<<0)




ListReference

macro constant

COL_G


function

    #define COL_G (1<<5)




ListReference

macro constant

COL_B


function

    #define COL_B (1<<10)

reference



ListReference

macro constant

CC_pr_CN


The priority is less than or equal to the color calculation condition number

function

    #define CC_pr_CN 0

reference

 slSpriteCCalcCond 



ListReference

macro constant

CC_PR_CN


The priority is the same as the color calculation condition number

function

    #define CC_PR_CN 1

reference

 slSpriteCCalcCond 



ListReference

macro constant

CC_PR_cn


The priority is greater than or equal to the color calculation condition number

function

    #define CC_PR_cn 2

reference

 slSpriteCCalcCond 



ListReference

macro constant

CC_MSB


When MSB is ON

function

    #define CC_MSB 3

reference

 slSpriteCCalcCond 



ListReference

macro constant

SPR_PAL


Palette only mode

function

    #define SPR_PAL 0

reference

 slSpriteColMode 



ListReference

macro constant

SPR_PAL_RGB


Palette RGB mixed mode

function

    #define SPR_PAL_RGB 1

reference

 slSpriteColMode 



ListReference

macro constant

scnNBG0


Use NBG0

function

    #define scnNBG0 1

reference



ListReference

macro constant

scnNBG1


Use NBG1

function

    #define scnNBG1 0

reference



ListReference

macro constant

scnNBG2


Use NBG2

function

    #define scnNBG2 3

reference



ListReference

macro constant

scnNBG3


Use NBG3

function

    #define scnNBG3 2

reference



ListReference

macro constant

scnRBG0


Use RBG0

function

    #define scnRBG0 5

reference



ListReference

macro constant

scnRBGA


Use rotation parameter A

function

    #define scnRBGA 5

reference



ListReference

macro constant

scnRBGB


Use rotation parameter B

function

    #define scnRBGB 4

reference



ListReference

macro constant

scnSPR


Use sprite face

function

    #define scnSPR 4

reference



ListReference

macro constant

scnROT


Use rotation parameter window

function

    #define scnROT 7

reference



ListReference

macro constant

scnCCAL


Use color calculation window

function

    #define scnCCAL 6

reference



ListReference

macro constant

scnLNCL


Uses line color screen

function

    #define scnLNCL 7

reference



ListReference

macro constant

scnBACK


Use back color screen

function

    #define scnBACK 6

reference



ListReference

macro constant

scnSPR0



ListReference

macro constant

scnSPR1



ListReference

macro constant

scnSPR2



ListReference

macro constant

scnSPR3



ListReference

macro constant

scnSPR4



ListReference

macro constant

scnSPR5



ListReference

macro constant

scnSPR6



ListReference

macro constant

scnSPR7


Use sprite screen

function

    #define scnSPR0 -7
    #define scnSPR1 -8
    #define scnSPR2 -5
    #define scnSPR3 -6
    #define scnSPR4 -3
    #define scnSPR5 -4
    #define scnSPR6 -1
    #define scnSPR7 -2

reference



ListReference

macro constant

bmNBG0


NBG0 of bitmap screen

function

    #define bmNBG0 1

reference

 slBitMapNbg0
 slInitBitMap
 slInitBitMapNbg0 



ListReference

macro constant

bmNBG1


NBG1 of bitmap screen

function

    #define bmNBG1 0

reference

 slBitMapNbg1
 slInitBitMap
 slInitBitMapNbg1 



ListReference

macro constant

bmRBG0


RBG0 of bitmap screen

function

    #define bmRBG0 3

reference

 slBitMapRbg0
 slInitBitMap
 slInitBitMapRbg0 



ListReference

macro constant

win_OR


Boolean sum of multiple windows

function

    #define win_OR 0x80

reference

 slScrWindowMode 



ListReference

macro constant

win_AND


Boolean product of multiple windows

function

    #define win_AND 0x00

reference

 slScrWindowMode 



ListReference

macro constant

win0_IN


Inside window 0

function

    #define win0_IN 0x03

reference

 slScrWindowMode 



ListReference

macro constant

win0_OUT


outside window 0

function

    #define win0_OUT 0x02

reference

 slScrWindowMode 



ListReference

macro constant

win1_IN


inside window 1

function

    #define win1_IN 0x0c

reference

 slScrWindowMode 



ListReference

macro constant

win1_OUT


outside window 1

function

    #define win1_OUT 0x08

reference

 slScrWindowMode 



ListReference

macro constant

spw_IN


Inside the sprite window

function

    #define spw_IN 0x30

reference

 slScrWindowMode 



ListReference

macro constant

spw_OUT


outside the sprite window

function

    #define spw_OUT 0x20

reference

 slScrWindowMode 



ListReference

macro constant

lineSZ1


Set line scroll size to 1 dot

function

    #define lineSZ1 0x00

reference

 slLineScrollMode 



ListReference

macro constant

lineSZ2


Set line scroll size to 2 dots

function

    #define lineSZ2 0x10

reference

 slLineScrollMode 



ListReference

macro constant

lineSZ4


Set line scroll size to 4 dots

function

    #define lineSZ4 0x20

reference

 slLineScrollMode 



ListReference

macro constant

lineSZ8


Set line scroll size to 8 dots

function

    #define lineSZ8 0x30

reference

 slLineScrollMode 



ListReference

macro constant

lineZoom


Use line zoom

function

    #define lineZoom 0x08

reference

 slLineScrollMode 



ListReference

macro constant

lineVScroll


Use line vertical scrolling

function

    #define lineVScroll 0x04

reference

 slLineScrollMode 



ListReference

macro constant

lineHScroll


Use line horizontal scrolling

function

    #define lineHScroll 0x02

reference

 slLineScrollMode 



ListReference

macro constant

VCellScroll


Use vertical cell scrolling

function

    #define VCellScroll 0x01

reference

 slLineScrollMode 



ListReference

macro constant

BM_512x256


Bitmap screen size 512×256

function

    #define BM_512x256 0x02

reference

 slBitMapNbg0
 slBitMapNbg1
 slBitMapRbg0
 slInitBitMap
 slInitBitMapNbg0 



ListReference

macro constant

BM_512x512


Bitmap screen size 512×512

function

    #define BM_512x512 0x06

reference

 slBitMapNbg0
 slBitMapNbg1
 slBitMapRbg0
 slInitBitMap
 slInitBitMapNbg0 



ListReference

macro constant

BM_1024x256


Bitmap screen size 1024×256

function

    #define BM_1024x256 0x0a

reference

 slBitMapNbg0
 slBitMapNbg1
 slBitMapRbg0
 slInitBitMap
 slInitBitMapNbg0 



ListReference

macro constant

BM_1024x512


Bitmap screen size 1024×512

function

    #define BM_1024x512 0x0e

reference

 slBitMapNbg0
 slBitMapNbg1
 slBitMapRbg0
 slInitBitMap
 slInitBitMapNbg0 



ListReference

macro constant

spPRI_Scrn


Special priority per screen

function

    #define spPRI_Scrn 0

reference

 slSpecialPrioModeNbg0
 slSpecialPrioModeNbg1
 slSpecialPrioModeNbg2
 slSpecialPrioModeNbg3
 slSpecialPrioModeRbg0 



ListReference

macro constant

spPRI_Char


Special priority per cell

function

    #define spPRI_Char 1

reference

 slSpecialPrioModeNbg0
 slSpecialPrioModeNbg1
 slSpecialPrioModeNbg2
 slSpecialPrioModeNbg3
 slSpecialPrioModeRbg0 



ListReference

macro constant

spPRI_Dot


Special priority per dot

function

    #define spPRI_Dot 2

reference

 slSpecialPrioModeNbg0
 slSpecialPrioModeNbg1
 slSpecialPrioModeNbg2
 slSpecialPrioModeNbg3
 slSpecialPrioModeRbg0 



ListReference

macro constant

spCCAL_Scrn


Special color calculation for each screen

function

    #define spCCAL_Scrn 0

reference

 slSpecialCCalcModeNbg0
 slSpecialCCalcModeNbg1
 slSpecialCCalcModeNbg2
 slSpecialCCalcModeNbg3
 slSpecialCCalcModeRbg0 



ListReference

macro constant

spCCAL_Char


Special color calculations for each cell

function

    #define spCCAL_Char 1

reference

 slSpecialCCalcModeNbg0
 slSpecialCCalcModeNbg1
 slSpecialCCalcModeNbg2
 slSpecialCCalcModeNbg3
 slSpecialCCalcModeRbg0 



ListReference

macro constant

spCCAL_Dot


Special color calculation per dot

function

    #define spCCAL_Dot 2

reference

 slSpecialCCalcModeNbg0
 slSpecialCCalcModeNbg1
 slSpecialCCalcModeNbg2
 slSpecialCCalcModeNbg3
 slSpecialCCalcModeRbg0 



ListReference

macro constant

spCCAL_MSB


Special color calculation using MSB

function

    #define spCCAL_MSB 3

reference

 slSpecialCCalcModeNbg0
 slSpecialCCalcModeNbg1
 slSpecialCCalcModeNbg2
 slSpecialCCalcModeNbg3
 slSpecialCCalcModeRbg0 



ListReference

macro constant

sfCOL_01


When the lower 4 bits of dot color data are 0, 1

function

    #define sfCOL_01 0x01

reference

 slSpecialFuncCodeA
 slSpecialFuncCodeB 



ListReference

macro constant

sfCOL_23


When the lower 4 bits of dot color data are 2 or 3

function

    #define sfCOL_23 0x02

reference

 slSpecialFuncCodeA
 slSpecialFuncCodeB 



ListReference

macro constant

sfCOL_45


When the lower 4 bits of dot color data are 4 or 5

function

    #define sfCOL_45 0x04

reference

 slSpecialFuncCodeA
 slSpecialFuncCodeB 



ListReference

macro constant

sfCOL_67


When the lower 4 bits of dot color data are 6 or 7

function

    #define sfCOL_67 0x08

reference

 slSpecialFuncCodeA
 slSpecialFuncCodeB 



ListReference

macro constant

sfCOL_89


When the lower 4 bits of dot color data are 8 or 9

function

    #define sfCOL_89 0x10

reference

 slSpecialFuncCodeA
 slSpecialFuncCodeB 



ListReference

macro constant

sfCOL_ab


When the lower 4 bits of dot color data are a, b

function

    #define sfCOL_ab 0x20

reference

 slSpecialFuncCodeA
 slSpecialFuncCodeB 



ListReference

macro constant

sfCOL_cd


When the lower 4 bits of dot color data are c and d

function

    #define sfCOL_cd 0x40

reference

 slSpecialFuncCodeA
 slSpecialFuncCodeB 



ListReference

macro constant

sfCOL_ef


When the lower 4 bits of dot color data are e, f

function

    #define sfCOL_ef 0x80

reference

 slSpecialFuncCodeA
 slSpecialFuncCodeB 



ListReference

macro constant

Div_A


function

    #define Div_A 1

reference

 slVRAMMode 



ListReference

macro constant

Div_B


function

    #define Div_B 2

reference

 slVRAMMode

return
Copyright SEGA ENTERPRISES, LTD., 1997