Japanese
SGL User's Manual
SGL TUTORIAL

Passing data


This chapter explains the methods and procedures for passing the design data created by the designer and the sound data created by the sound designer to the programmer. We will also explain various data formats, so please use this as a reference when transferring data.

1. Design data

    1-1.Data flow
    1-2.Converting and checking SOFTIMAGE data
    1-3.Convert to a format to be passed to the programmer

2. Sound data

    2-1.Types of data
BGM, sequence data
PCM stream playback data
    2-2. Incorporating data

3. How to burn a CD-ROM

    3-1. Work flow
    3-2.Create IP
    3-3.Build
    3-4. Burning CD-ROM

4. Data structure

    4-1. Model data specifications
point data
polygon data
attribute data
PDATA structure
OBJECT structure
    4-2. Material name specifications
    4-3.Texture data specifications

SGL User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997