Japanese
★ SGL User's Manual
SGL TUTORIAL Passing data
This chapter explains the methods and procedures for passing the design data created by the designer and the sound data created by the sound designer to the programmer. We will also explain various data formats, so please use this as a reference when transferring data.
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1-1.Data flow
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1-2.Converting and checking SOFTIMAGE data
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1-3.Convert to a format to be passed to the programmer
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2-1.Types of data
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BGM, sequence data
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PCM stream playback data
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2-2. Incorporating data
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3-1. Work flow
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3-2.Create IP
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3-3.Build
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3-4. Burning CD-ROM
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4-1. Model data specifications
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point data
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polygon data
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attribute data
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PDATA structure
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OBJECT structure
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4-2. Material name specifications
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4-3.Texture data specifications
★ SGL User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997