Now let's actually capture the sound.
This process is called sampling, and by using Sega Sound Tool's Wave Editor , the loaded sound can be output directly from the target.
Import sounds in the following order.
Figure 2-2 Creating a new file
Figure 2-3 Target module settings
Figure 2-4 Ingest settings
In the case of HD, a file will be created after sampling and you will need to reopen the file yourself, so please be careful.
Therefore, if you use the Wave editor, try to keep it as large as possible in memory.
If you select HD, the following screen will appear. Normally, select “ON” and click “OK”.
Figure 2-5 HD settings
Figure 2-6 “Play Audio” selection
Figure 2-7 Keyboard screen
Figure 2-8 Loop settings
Figure 2-9 Loop mode
Resample | 11K~44.1K | Changing the number of samples (If you lower it too much, the sound will not be smooth) |
Pitch Shift | 0~127 | The larger it is, the faster it will be (standard is 60) |
Size Shift | Max FFFEh | Change size (affects all parameters) |
Scale | 100% | Adjusting the volume |
Filter LPF (low pass filter) HPF (high pass filter) | 500~16000Hz 32~2200Hz | Cutting frequencies higher than the set value Cutting frequencies lower than the set value |
Compressor Threshold Compression Ratio | -90~0 1~90 | The louder the volume, the lower the volume. The louder the volume, the lower the volume. |
Noise Gate There should be Release Hold | -90~0 0~2000 0~2000 | Mute the parts that don't reach this level Time until fade out Time until fade in |