This manual is a revised version of the " Sound Embedded Manual " and is written targeting sound driver version 2.20.
This manual contains detailed explanations for those who want to program all of the sound controls themselves, but you can easily create sounds using the " Sound I/F Library ", a program library provided by SEGA. There are also ways to incorporate it. Please use them as necessary.
Please refer to the " Sound I/F Library User's Manual " for details and usage.
phrase | meaning of the phrase |
---|---|
SCSP | An abbreviation for Saturn Custom Sound Processor, which is a sound source LSI that is the core of Saturn's sound system. Built-in DSP for sound. There is too much information about SCSP to describe here, so please refer to the ` `SCSP User's Manual .'' |
sound data | There are three types of data stored in sound memory: tone data, sequence data, and DSP program. |
tone data | This is the tone part data for playing the sequence data. It consists of PCM waveform data and sound parameters. Also includes FM tones. |
sequence data | This is the performance data of the song. This is song data composed using MIDI that has been compressed for the Saturn, and consists of performance information such as the strength and pitch of the sound, and the start and end of pronunciation. Sound effects are also created in exactly the same format. |
DSP program | This is a DSP micro program for operating sound DSP. Effect programs such as reverb and surround are available. |
DSP work RAM | Area for DSP delay RAM and effect coefficients, used in DSP internal processing. The size of this area changes depending on the microprogram. |
sound creator | A person in charge of the sound production part of a sound system, such as creating tones, composing music, and creating sound effects. |
main system | This refers to the game program on the SH side. Think of the 68000's sound driver as the sound subsystem, and the game program that controls it as the main system. |
The number of samples | One sample depends on the data width of the PCM waveform, so it is 1 byte for 8-bit PCM and 2 bytes for 16-bit PCM. Therefore, for a 4K sample, it will be 4096 bytes for 8 bits and 8192 bytes for 16 bits. |