Sound area map configuration
Relationship between area map and sound data
Bit image of map information
E | data end bit | End bit of map information. Actually, it is 1 byte of FFh. |
Data ID | Data type | This is the type of data to be stored in the area defined here. |
ID number | Identification number within data type | This is an identification number when there is multiple data of the same type. |
start address | start address | This is the start address of the area defined here. |
L | Transferred bit | This flag indicates that data has been transferred to this area. |
area size | area size | This is the area size of the area defined here. |
How to pronounce | This method uses the tone data (waveform data) on the sound memory as the sound source and plays the sequence data while decompressing it. |
Features | This method uses waveform data as a sound source (one instrument) and treats the Saturn itself as a multi-sound source instrument. |
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PCM stream playback
How to pronounce | This method plays back waveform data in a loop, and then transfers the next waveform data to the part where the sound has finished, repeatedly, thereby continuously playing back long waveform data. |
Features | This is a method of playing back pre-recorded long waveform data as is. However, the waveform data must continue to be transferred so that the sound does not stop. |
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CD-DA playback
How to pronounce | This is a method of directly playing the audio recorded on the audio track of a CD using hardware. This is exactly the same method as playing commercially available music CDs. |
Features | This is a method of playing back pre-recorded long waveform data as is. Audio is output automatically by hardware. |
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Channel (0-7) | You can specify 4 channels (0-3) or 8 channels (0-7). |
PAN position (0-30) | You can pan up to 15 steps of 180 degrees left and right with a value of 0 to the left, 15 to the center, and 30 to the right. |
Distance (0-127) | If the value is 0, the distance is 0, and the larger the value, the farther away it is. |
Direction (0-127) | Specify the 360 degree direction in 128 steps. A value of 0 means 0 degrees to the right, 32 means 90 degrees to the right, 64 means 180 degrees to the right, and 96 means 270 degrees to the right. |
Height (0-127) | Specify the height in 128 steps. A value of 0 is directly above, 32 is at eye level, 64 is directly below, and 96 is behind eye level. |