Japanese

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0. Glossary

term explanation Notation
Supported input peripherals - An input peripheral that can be used in a certain application. Compatible P
Unsupported input peripherals -Cannot be used with certain applications. (not supported) input peripherals. Not supported P
Peripherals used - The corresponding P used in actual play (the corresponding P connected to the terminal used). Use P
Main body terminal・The two input terminals on the main unit. The two input terminals on the main unit are called "main unit terminal 1" and "main unit terminal 2" respectively. Body terminal n
terminal [n] - If the number of terminals is expanded by Multi Terminal 6, number each terminal left-justified and call it "terminal [n]" (n is the number).
(Depends on the multi-terminal connection status)
"Terminal [n]"
Valid terminal・Terminal to which the corresponding input peripheral is connected. Valid terminal
Terminal used・Terminals used in actual play. It is determined for each game play from among the valid terminals. Terminal used
Unused terminal・Terminals not used for actual play. Unused terminal
invalid terminal - A terminal that is not valid. invalid terminal
operation number・The player's number. (1P, 2P…).
There is a one-to-one correspondence between the operation number and the terminal used.
1P~nP
user pose - Pause by player operation (press start button).
system pose - Pause by system (application). Accompanied by warning display, etc. It is called this to distinguish it from pose processing (user pose) performed by player operations.

*Terminals and operation numbers have a one-to-one correspondence.
Terminals are divided into valid terminals and invalid terminals depending on whether the corresponding P is connected or not.
Valid terminals are divided into used terminals and unused terminals depending on whether they are used for play or not.
Refer to "Figure 1-1: Terminal state transition diagram" (see below).


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