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term | explanation | Notation |
---|---|---|
Supported input peripherals | - An input peripheral that can be used in a certain application. | Compatible P |
Unsupported input peripherals | -Cannot be used with certain applications. (not supported) input peripherals. | Not supported P |
Peripherals used | - The corresponding P used in actual play (the corresponding P connected to the terminal used). | Use P |
Main body terminal | ・The two input terminals on the main unit. The two input terminals on the main unit are called "main unit terminal 1" and "main unit terminal 2" respectively. | Body terminal n |
terminal [n] | - If the number of terminals is expanded by Multi Terminal 6, number each terminal left-justified and call it "terminal [n]" (n is the number). (Depends on the multi-terminal connection status) | "Terminal [n]" |
Valid terminal | ・Terminal to which the corresponding input peripheral is connected. | Valid terminal |
Terminal used | ・Terminals used in actual play. It is determined for each game play from among the valid terminals. | Terminal used |
Unused terminal | ・Terminals not used for actual play. | Unused terminal |
invalid terminal | - A terminal that is not valid. | invalid terminal |
operation number | ・The player's number. (1P, 2P…). There is a one-to-one correspondence between the operation number and the terminal used. | 1P~nP |
user pose | - Pause by player operation (press start button). | |
system pose | - Pause by system (application). Accompanied by warning display, etc. It is called this to distinguish it from pose processing (user pose) performed by player operations. |
*Terminals and operation numbers have a one-to-one correspondence.
Terminals are divided into valid terminals and invalid terminals depending on whether the corresponding P is connected or not.
Valid terminals are divided into used terminals and unused terminals depending on whether they are used for play or not.
Refer to "Figure 1-1: Terminal state transition diagram" (see below).