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1. Basic items (common items for all input peripherals)

1) Compatible input peripheral setting principles

Regarding input peripherals (compatible P) that can be used in applications, please refer to the "Software Creation Standards".〈 Pad setting principles〉 The following principles must be adhered to.

Supported input peripheral setting principles

- Do not start the game if compatible P is not connected to terminal 1 of the main unit.

- In principle, main body terminal 1 corresponds to 1P operation, and main body terminal 2 corresponds to 2P operation.

2) Check input peripherals

As a general rule, check as often as possible while the power is on, and at least take measures to prevent runaways .
Please refer to the recommended specifications below for information on when and what kind of checks should be performed.

《Recommended specifications》

(a) Check before starting

◆Checking compatible P (registering valid terminals)

(b) Check at start

◆Starting the application

◆Determining the terminal to be used

(c) Check in main game

◆Checking for insertion and removal

(i) If unplugged

About “System Pause”

*"System Pause" is recommended in the following cases:

(ii) if it is posted;

(iii) if added;

The diagram below shows the transition of the terminal status after checking so far.

Figure Separate volume 2-1: Terminal state transition diagram

3) Support for optional items

When making an application compatible with each input peripheral, it must be possible to operate it using the CONTROL PAD, except in special cases. Therefore, at a minimum, the optional control settings (CONTROL) must correspond to both input peripherals (CONTROL PAD and each supported input peripheral). Observe the following rules when matching options to each input peripheral .

4) Regarding terms used in the game

If it is necessary to display the name of each input peripheral in the game, in principle, use the name used within this creation standard.

		Multi-terminal racing controller, shuttle mouse, etc.

(1. Basic items, complete)


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