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2. multi terminal

All software for the Sega Saturn must work flawlessly on multiple terminals, regardless of the number of players supported .

1) Specifications

2) Multi-terminal setting principles

When connecting multiple terminals, the number of terminals and the number of players who can play will increase.〈 Supported input peripheral setting principles〉 The following principles, which are expanded upon, must be observed.

Multi-terminal configuration principles

- Do not start the game if a compatible P or multi terminal is not connected to terminal 1 of the main unit.

・When a multi-terminal is connected to terminal 1 of the main unit, if the corresponding P is not connected to any terminal of the multi-terminal, the game must not be started.

When playing with multiple players, it must work properly regardless of whether the multi-terminal is connected to main unit terminal 1 or main unit terminal 2. (See connection example on next page)

- When assigning operation numbers, depending on the connection status of the multi-terminal, priority should always be given to the terminal with the lowest number (the terminal on the left), and operation numbers must not be reversed.

*Reversal of operation numbers means that originally, operation numbers should be assigned in ascending order from the smallest terminal number, but this is not the case.

*The terminals used do not necessarily have to be consecutive, as long as the operation numbers are not reversed. (This means that there may be space between the terminals used .)

Figure Separate volume 2-2: Multi-terminal connection example (1) Terminals [1] to [7]

Figure Separate volume 2-3: Multi-terminal connection example (2) Terminals [1] to [7]

*This connection example (2) is not recommended. In principle, connection example (1).

Figure Separate volume 2-4: Multi-terminal connection example (3) Terminals [1] to [12]

3) Checking input peripherals when using multi-terminal

Check the input peripherals when using multi-terminal. As a general rule, "1. Basic items" shall be followed for areas where the content is not described .

《Recommended specifications》

(a) Check before starting

◆Checking compatible P (registering valid terminals)

(b) Check at start

◆Starting the application

◆Determining the terminal to be used

(c) Check in main game

◆Checking for insertion and removal

(i) If unplugged

Figure Separate Volume 2-5: When one input peripheral is disconnected

Figure Separate volume 2-6: When the multi terminal is removed (Part 1)

Figure Separate volume 2-7: When the multi-terminal is removed (Part 2)

(ii) if it is posted;

Figure Supplement 2-8: When replaced with a multi-terminal with a different configuration (as a continuation of Figure Supplement 2-7)

(iii) if replaced;

Figure Separate Volume 2-9: When the number of terminals does not match (Part 1) Figure Separate Volume 2-10: When the number of terminals does not match (Part 2)

Figure Separate volume 2-11: When the number of terminals does not match (Part 3)

(iii) if added;

In applications that use multiple terminals and have mid-term participation, there is a possibility that the operation number will be reversed if an additional terminal is inserted.

*The multi-terminal setting principle allows for free space between the terminals used, and also allows for additions during the main game in the case of [partial participation]. Therefore, if an additional terminal is inserted into a vacant terminal, there is a possibility that the operation number will be reversed.

In this case, the following rules shall be used to prevent the operation numbers from being reversed.

(2. Multi Terminal 6, completed)


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