Japanese
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SGL Tutorial
Passing data
1. design data
1.Data flow
2.Convert and check SOFTIMAGE data
3.Convert to a format to be passed to the programmer
2. sound data
1.Type of data
.BGM, sequence data
.PCM stream playback data
2. Incorporating data
3. How to burn a CD-ROM
1. Work flow
2.Creating an IP
3.Build
4. Burning the CD-ROM
4. data structure
1. Model data specifications
.Point data
.Polygon data
.Attribute data
.PDATA structure
.OBJECT structure
2. Material name specifications
3.Texture data specifications
(C)SEGA ENTERPRISES, LTD., 1997