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void
Sprite function
Set of sprite data B>
void slSetSprite(parms , Zpos)
SPRITE *parms ;
FIXED Zpos ;
start address of the area where parms sprite data is stored
ZposZ coordinate position
Sets sprite control command data to be transferred to hardware in the transfer list.
Use this when you want to set a deformed sprite that cannot be created by a library function, or a window that affects only a specific sprite.
None
for details on the execution contents of the function “slSetSprite”
Refer to “HARDWARE MANUAL vol.2” (VDP1 User's Manual: P.118 ~).
Reference: Chapter 9 Controller Input
slSetSprite