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Car body correction

To make it look like a car, let's make it a little more crusty.

First, change from TAG mode to OBJ mode.
Make sure that the car body model is selected,
[Effect] → [Rounding]
Choose. A numerical input window will appear.
Round (degree of chamfering): 0.1
And click “OK”. This will generate a chamfered model as shown below (Figure 3-15).

Figure 3-15 After Round execution

Here, delete the polygon on the bottom of the car body (chassis). Change to TAG mode (be sure to!) And set each point on the bottom (point where Y value is negative) to TAG in the Front window (Figure 3-16).

Figure 3-16 Attaching TAG to the bottom of the car body

[Delete] → [Selection]
When is executed, the polygon surrounded by TAG is deleted (Figure 3-17).

Figure 3-17 After deleting the polygon at the bottom of the car body

How to delete polygons

Remember that the method of enclosing a polygon with TAG and deleting the polygon is a very frequently used technique.

Click the “SHADE ↓” part on the upper right side of the window with the left mouse button , select “Shade” in the pop-up menu that appears, and switch to the shade (simple rendering) display. Let's check the erased polygons (Figures 3-18 and 3-19).

Figure 3-18 Before deleting the polygon at the bottom of the car body

Figure 3-19 After deleting the polygon at the bottom of the car body


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