SGL TURORIAL
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table of contents
1.First of all
- 1-1. What is a 3D model?
- Polygon
- Texture mapping
- 1-2.Basic operation of SOFTIMAGE
- until SOFTIMAGE is launched (how to create a directory)
- Start SOFTIMAGE
- How to create a database
- How to read the screen
- 3D model display method
- Save data
- Loading data
2. Modeling practice: Beginner level "TV monitor"
3. Modeling Practice: Advanced "Car"
- 3-1. Make a rough outline of the car
- Removing a cube
- Create base
- Create roof
- Roof modification
- Body modification
- 3-2. Creating a tire room
- Concave creation
- Delete extra faces
- 3-3.Creating a tire
- Cylinder removal
- How to use Schematic screen
- Cylinder shape up
- Create surface
- Tire correction
- Tire layout
- 3-4. Finishing modeling
- How to make a polygon surface
- Polygon division
- Delete polygon
- Body detail up
- Tire alignment
- 3-5. Completion of the car
- Integration of car and tire (parent-child structure)
- Final check
4. Model coloring
Note: Polygon color setting table for Saturn
5. Useful techniques
- 5-1.Merge & Clean up (Modeling of symmetrical model)
- 5-2.Magnet function (Point-to-point adsorption function)
- 5-3. Countermeasures when the edge for dividing the surface cannot be drawn
- Preparation (Create Polygon)
- Solution 1: How to cut with a triangle from the end
- Solution # 2: Start with two points that do not include the target point
6. How to use SMAP
- 6-1. Explanation of each window
- 6-2.Description of menu bar
- 6-3. Explanation of mode select button
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