SGL TURORIAL

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table of contents


1.First of all

1-1. What is a 3D model?
Polygon
Texture mapping
1-2.Basic operation of SOFTIMAGE
until SOFTIMAGE is launched (how to create a directory)
Start SOFTIMAGE
How to create a database
How to read the screen
3D model display method
Save data
Loading data

2. Modeling practice: Beginner level "TV monitor"

3. Modeling Practice: Advanced "Car"

3-1. Make a rough outline of the car
Removing a cube
Create base
Create roof
Roof modification
Body modification
3-2. Creating a tire room
Concave creation
Delete extra faces
3-3.Creating a tire
Cylinder removal
How to use Schematic screen
Cylinder shape up
Create surface
Tire correction
Tire layout
3-4. Finishing modeling
How to make a polygon surface
Polygon division
Delete polygon
Body detail up
Tire alignment
3-5. Completion of the car
Integration of car and tire (parent-child structure)
Final check

4. Model coloring

Note: Polygon color setting table for Saturn

5. Useful techniques

5-1.Merge & Clean up (Modeling of symmetrical model)
5-2.Magnet function (Point-to-point adsorption function)
5-3. Countermeasures when the edge for dividing the surface cannot be drawn
Preparation (Create Polygon)
Solution 1: How to cut with a triangle from the end
Solution # 2: Start with two points that do not include the target point

6. How to use SMAP

6-1. Explanation of each window
6-2.Description of menu bar
6-3. Explanation of mode select button

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