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Car body detail improvement

Let's further shape the car.

[Mesh] → [Vertex] → Mouse middle button (Add middle vertex)
Then, hit the points that divide the car into 4 parts on the X axis one after another as shown in the figure below (Figure 3-65). However, please note that the bottom is not divided into four equal parts.

Figure 3-65 Strike the vehicle into four equal parts along the X axis

[Mesh] → [Edge] → Left mouse button (Add ONE edge)
Then connect the dots. Finally, it should be as shown in the figure below (Figure 3-66).

Figure 3-66 Results of dividing the car body into four equal parts along the X axis

Set all the points enclosed in the figure below to TAG (Figure 3-67). (Enclose with "T" key + left mouse button )

Figure 3-67 Attaching TAG to the front of the car body

Check that it is in TAG mode, and
Select [TransZ] and move appropriately in the + Z direction (Figure 3-68).

Figure 3-68 Moving the front of the vehicle in the + Z direction

After moving, remove TAG (enclose with "T" key + right mouse button ).

Set the point in the figure below to TAG (Figure 3-69).

Figure 3-69 Attaching TAG to the rear of the vehicle body

Also check that it is in TAG mode,
Select [TransZ] and move appropriately in the + Z direction (Figure 3-70).

Figure 3-70 Moving the rear part of the vehicle body in the + Z direction

Remove TAG when finished.

Next, on the hood of the car,
[Mesh] → [Vertex] → Mouse middle button (Add middle vertex)
Please hit the middle point (7 places in total). Then connect those points.
[Mesh] → [Edge] → Left mouse button (Add ONE edge)

Including the pentagon prevention as shown below (Figure 3-71).

Figure 3-71 Make the hood part dense

Set all the middle points (12 points) enclosed in the figure below to TAG (enclose with "T" key + left mouse button ) (Figure 3-72).

Figure 3-72 Attaching TAG to the upper front of the bonnet

Select [TransY] to move in the -Y direction (Figure 3-73).

Figure 3-73 Lower the front upper part of the bonnet

When finished, remove the TAG and set the bonnet center top point (7 points) to TAG (Figure 3-74).

Figure 3-74 Attaching a TAG to the upper center of the bonnet

Select [TransY] to move in the -Y direction only slightly (Figure 3-75).

Figure 3-75 Lower the upper center of the bonnet

When finished, remove the TAG and change the points in the figure below to TAG (10 points on the front and upper center of the bonnet) (Figure 3-76).

Figure 3-76 TAG on both sides of front and upper center of bonnet

Select [TransY] to move in the -Y direction (Figure 3-77).

Fig. 3-77 Lower both sides of bonnet front and upper center

When finished, remove the TAG and set the front center point (12 points) to TAG (Figure 3-78).

Figure 3-78 Attaching TAG to the front center

Select [TransZ] and move appropriately in the + Z direction. (Figure 3-79).

Fig. 3-79 Pushing the front center part forward

When finished, remove the TAG, and finally change the point in the figure below to TAG (Figure 3-80).
(6 points at the center bottom of the windshield)

Figure 3-80 Attaching TAG to the lower center of the windshield frame

Select [TransZ] and move it appropriately in the + Z direction (Figure 3-81).

Fig. 3-81 Push the front glass frame center bottom forward

Modeling is now complete (Figure 3-82).

Figure 3-82 Completion of vehicle body

After that, you can try making bumpers, etc. using the techniques you have remembered.


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