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Cylinder shape up

After hiding the car object, make the tire. First,
[Mesh] → [Edge] → Right mouse button (Remove edge)
Use 8 to sharpen the 8 edges and replace the remaining points (8 points) with
[Mesh] → [Vertex] → Mouse right button (Remove vertex)
Please erase with. The result is shown below (Figure 3-32).

Figure 3-32 Reduce the polygon on the bottom

Another way to erase point
When erasing a point that is on a straight line (in other words, a point that is not a vertex of the figure) [Effect] → [Cleanup] If you select and click “OK” without checking any checkboxes, the points disappear.

In addition, make a hand on the bottom.
Basically, the model becomes lighter if the number of polygons is reduced as much as possible, so it is better to save the number of polygons by making it a quadrangle than using a lot of triangles.

First, cut the edge as shown (Figure 3-33).

Figure 3-33 Further reduce polygons on the bottom

The point remaining in the center is
[Mesh] → [Vertex] → Right mouse button (or [Effect] → [Cleanup]) Use to erase.

And the line left in the center is also
[Mesh] → [Edge] → Right mouse button (Remove edge) To erase (Figure 3-34).

Figure 3-34 Reduce the bottom to one polygon

Currently, the bottom should be an octagonal polygon. This is
[Mesh] → [Edge] → Left mouse button (Add ONE edge) To divide as shown (Figure 3-35).

Figure 3-35 Divide into quadrangular polygons

Compare the number of polygons on the top and bottom. Reduced from 16 polygons to 3 polygons.

Caution
Keep in mind that this “decrease the number of polygons” is a task that will always be followed in 3D polygon game production.


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