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5-3. Measures when the edge for surface division cannot be drawn

When trying to divide a pentagon or more polygon into a triangle or a quadrilateral polygon, [Mesh] → [Edge] often does not draw an edge.
At that time,
"Error : * Can not create an edge that intersects existing edges."
And an error message is displayed. This is a phenomenon that occurs when the polygon to be split is twisted. What should I do if I want to connect two arbitrary points with a line? Here's an actual example of what to do.

Preparation (Create twisted polygon)

[Get] → [Primitive] → [Grid]
When the window appears, set the size to
X Cell Size: 1.0
Z Cell Size: 1.0
X Cell Count: 1
Z Cell Count: 1

Check “Polygon” and click “OK”.
A single polygon is created as shown below (Figure 5-20).

Figure 5-20 Creating a single polygon

[Mesh] → [Vertex] → Mouse middle button (Add middle vertex)
Then hit the middle point as shown below (Figure 5-21).

Figure 5-21 Hit the middle point

Next, change from OBJ mode to TAG mode (click directly in the lower right window). Add TAG to the points shown in the figure below (Figure 5-22). (Enclose with "T" key + left mouse button ).

Figure 5-22 Add TAG

Click the triangle part of the “Scale” icon to open the numerical input window. Then enter X: 1, Y: 1, Z: 2 and click “Add” (note that it is not “Set”). It will look like the following figure (Figure 5-23).

Figure 5-23 Single polygon deformation

Remove TAG (enclose with "T" key + middle mouse button ). Next, in TAG mode, add TAG to the points shown in the figure below (Figure 5-24).

Figure 5-24 Add TAG

Click the triangle of the “Trans” icon to bring up the numerical input window.

Figure 5-25 Completion of twisted polygon

Please remove TAG. (Enclose with "T" key + middle mouse button ).
Now we have a twisted polygon. Let's experiment here.
Replace point A and point B shown in the figure below (Figure 5-26) with
[Mesh] → [Edge] → Left mouse button
Tie with. (For future convenience, other remaining points are also marked.)

Figure 5-26 AB cannot be connected suddenly

Probably not,
"Error : * Can not create an edge that intersects existing edges."
I think an error message was displayed.
But what if you really want to connect AB?
Proceed to Solution 1 and 2 below.

Solution # 1: How to cut with a triangle from the end

Connect the BCs shown in the figure below with edges (this polygon can be connected here) (Figure 5-27).

Figure 5-27 First connecting the BCs

Next, between the ABs that couldn't be connected,
[Mesh] → [Edge] → Left mouse button
And when you click on two points ... how! Can be tied

[Mesh] → [Edge] → Right mouse button
Please erase it.
In this way, by creating a triangle that includes one target point (in this case, point A or point B), you can draw a line that could not be drawn until now.
If you can't get it done just by making one triangle, try making triangles from the edges.

If that doesn't work, try the next method.

Solution # 2: Start with two points that do not include the target point

First, connect two points that do not include the target point.
There are several possible combinations for this polygon, but this time we will connect the CDs (Figure 5-28).

Figure 5-28 Connecting CDs

Next, on the line segment CD,
[Mesh] → [Vertex] → Left mouse button (Add vertex)
Then hit the appropriate points. This is point G (Figure 5-29).

Figure 5-29 Hit point G

And connect AG.

Figure 5-30 Connecting AGs

If you can connect GB here, it will be close to completion, but with this polygon you can not draw a line between GB.
Recall the method used in “Solution 1”.
For now, make a triangle. Here, BC can be connected (Figure 5-31).

Figure 5-31 BC is connected

This way! You will be able to draw a line between GB.
After connecting GB with a line, the line between BC is
[Mesh] → [Edge] → Right mouse button (Remove edge)
Delete with (Figure 5-32).

Figure 5-32 Connect GB and erase BC

Next, line segments CG and GD,
[Mesh] → [Edge] → Right mouse button (Remove edge)
Delete with (Figure 5-33).

Figure 5-33 Erase line segments CG and GD

Now, it ’s the final finish.
[Mesh] → [Vertex] → Mouse right button (Remove vertex)
Delete point G with (Fig. 5-34).

Figure 5-34 Erase point G

Try to challenge vertices that cannot be connected by these methods.


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