SGL TURORIAL
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diagram table table of contents
Picture
Figure 1-1 Device configuration when using the Sega Sound Tool
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Figure 2-1 Flow of sound production
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Figure 2-2 Creating a new file
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Figure 2-3 Target module settings
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Figure 2-4 Import Settings
Figure 2-5HD settings
Figure 2-6 “Play Audio” selection
Figure 2-7 Keyboard screen
Figure 2-8 Loop settings
Figure 2-9 Loop mode
Figure 2-10 Open map
Figure 2-11 Select “Start Sound System”
Figure 2-12 Setting the number of voice data
Figure 2-13 Voice window
Figure 2-14 Setting the number of layers
Figure 2-15 Layer window
Figure 2-16 Creating layer data
Figure 2-17 Setting Waveform Information
Figure 2-18EG (Envelope Generator)
Figure 2-19 Velocity settings
Figure 2-20 I / O Module window
Figure 2-21 DSP I / O Module Layout
Figure 2-22 Effect Module window
Figure 2-23 Effect module placement
Figure 2-24 Connection between modules
Figure 2-25 “Link Result Information dialog”
Figure 2-26 Selecting ring buffer size
Figure 2-27 Download to target
Figure 2-28 Editing the Reverb Module
Figure 2-29 Editing the input / output module
Figure 2-30 Modulation effects
Figure 2-31 Creating a song using Vision AV
Figure 2-32 Control code setting
Figure 2-33 Sample track for loop information
Figure 2-34 Save File (Export)
Figure 2-35 Settings when saving (exporting) files
Figure 2-36 Select “Convert SMF file” 7
Figure 2-37 Convert SMF file
Figure 2-38 Select “Create bank of sequence”
Figure 2-39 Sequence file collector screen
Figure 2-40 Creating a new map file
Figure 2-41 Map Edit Window
Figure 2-42 Data Edit Window
Figure 2-43 Data type setting
Figure 2-44 Selecting “Launch Map”
Figure 2-45 Edit Map Window
Figure 2-46 Selecting "Sound Simulator"
Figure 2-27 Sound simulator screen
Figure 2-48 Select "Create text file for map information"
Figure 2-49 Song data file to be passed to programmer
Figure 2-50 “Combine send files” selection
Figure 2-51 Data file to be passed to programmer
table
Table 2-1 Effect description
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