Japanese
★ FAQ
SEGASATURN FAQ
Graphic tools/formats
- Q ) SpriteEditor does not generate a list representing sprites and palettes.
- Q ) Is there a tool to create bitmap scroll data?
- Q ) When I bring a DXF file created with another tool to 3D Editor, an error occurs.
- Q ) How is 24-bit color PICT data processed when imported into MapEditor?
- Q ) 2D Viewer becomes unstable.
- Q ) It seems that the formats of Shade3's SEGA3D data and 3D Editor's SEGA3D data are different.
- Q ) When setting material in 32000 color mode, black is missing.
- Q ) Is the parent-child structure not guaranteed in the DXF format?
- Q ) When I monitor the anime on SATURN using SegaPainter, the pattern skips towards the end.
- Q ) I am using SegaPainter and cannot use the animation function.
- Q ) If Drag Lib is not present, an error will occur and the tool will not start.
- Q ) The application hangs.
- Q ) The application does not start.
- Q ) 3D Editor/Win cannot directly read SEGA3D files.
- Q ) I want to create data for high resolution mode.
- Q ) I want to set a transparent color to the texture using SOFTIMAGE.
- Q ) I want to treat multiple models as one model with SOFTIMAGE.
- Q ) I want to set the material for each polygon using SOFTIMAGE.
- Q ) I want to edit the data created with SOFTIMAGE using 3D Editor, etc.
- Q ) The usage of SGL's TUTORIAL and the current SOFTIMAGE is quite different.
- Q ) I would like to set up sharing of texture data.
- Q ) Texture division is not working properly.
- Q ) Are there any good 3D tools?
- Q ) Where does the DGT pixel data start?
- Q ) How to convert SEGA3D to SGL mdl format?
- Q ) When I run S3DTO3DT.EXE, I get an error saying "Japanese cannot be used."
- Q ) Where can I find digitizer and ssview?
★ FAQ
Copyright SEGA ENTERPRISES, LTD., 1997