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★ Graphic Tools Guide ★ SEGA Painter User's Manual/
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Sega Painter User's Manual/2. Menu
File | Edit | Image | Options | Special | Window
■Window menu
- ●Monitor display
- Display the monitor window. If it is already displayed, move it to the front.
- ●Display of information I
- Show an information window.
- ●Color picker display
- Display the color picker window.
- You can change the color code of the currently selected palette.
Change the RGB values by clicking or dragging each RGB color bar.
- ●Palette display
- Display the palette window.
- Select the foreground color for drawing by clicking on each colored area.
You can also call up the color picker and change the color code by double-clicking on the color part.
- ●Pattern display
- Display the pattern window.
- Select a pattern for drawing by clicking on the pattern area.
- ●Panel display
- Display the animation panel.
For details, please refer to the document " 5. Animation ".
- ●Display template
- View template.
- Print
- Print documents.
- keep
- Save the document.
- background color transparent
- Set/cancel whether to treat the background color as transparent when pasting image data.
- Optimize images
- Set/cancel whether to optimize color information when pasting image data.
- Show grid when moving
- Set/cancel whether to display the grid when dragging floating image data.
- grid
- Set/cancel whether to display the grid.
- grid settings
- Configure grid settings.
- Always adsorbed
- Set/cancel grid adsorption processing.
- Selection tool settings
- Configure selection tool settings.
- Target SW
- Disconnect and reconnect with the target.
(This button cannot be operated if the target is not connected)
- Monitor display position
- Specifies where the currently active document is displayed in the monitor window.
(This button cannot be operated if the target is not connected)
- ●Pattern editing
- Display the pattern editing window and edit the pattern.
Note that the pattern to be edited is the pattern that is selected at that time.
If necessary, select the pattern you want to edit from the pattern window.
- You can edit pixel units by clicking and dragging in the editing area.
- Invert: Inverts pixel ON/OFF.
- H Flip: H flips the entire pattern.
- V Flip: V flips the entire pattern.
- Revert: Return to the state where editing started.
- ●Selection of documents
- Select the currently open document.
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★ Graphic Tools Guide ★ SEGA Painter User's Manual/
Copyright SEGA ENTERPRISES, LTD., 1997