Japanese
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STN-36

About initializing the hardware chip


 issue number:
STN-36
 date of issue:
95/06/28
 media:
●Common ○CD-ROM ○Cartridge ○Others
 connection:
○Program ●Hard ○Manual ○Tools ○Game ○ Bug ○Others
 Information distinction:
●New ○Change ○Addition
 importance:
●Strict observance ○Recommended ○Reference ○Others
 attached file:
●No ○ Yes
 Subject supplement:

Contents

■Important/Strictly observed

Be sure to observe items and prohibited items that are explained in the manual as having undefined operations .
These irregular operations and phenomena vary depending on the Sega Saturn compatible machine and hardware version. Therefore, be sure to initialize each hardware chip on the application side .

■Be careful

For VDP1, VDP2, and SCSP, the values set in BOOT-ROM (logo display, multiplayer screen, etc.) remain set in the hardware chip, so applications can use these values as default values. Be sure to initialize it before using it.

■Caution example

●Example 1: Notes on ECD and PSD bits in polygon drawing commands
When specifying a polygon drawing command, specify a fixed value of "1" for both ECD and SPD bits (bits 7 and 6) of the drawing mode word (CMDPMOD). If "0" is specified, the operation is undefined.

reference:
"HARDWARE MANUAL/VDP1 User's Manual"
7.7 Polygon drawing commands

●Example 2: Note about the Clip bit in the drawing mode word of each drawing command
If you set the drawing mode word (CMDPMOD) Clip bit (bit10) to 1 to use user clipping, be sure to issue the user clipping coordinate setting command. If the coordinates are not set, the value will be undefined.

reference:
"HARDWARE MANUAL/VDP1 User's Manual"
7.2 User clipping

that's all
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