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★ SOUND Manual ★ Tone Editor User's Manual/
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Tone Editor User's Manual 7. Details about each dialog
- ●Voice input dialog
- Appears when you click the voice window. All data entry and layer window calls are done from this dialog.
- < About each dialog item>
- ◆Layer (No item) button
- Call the layer window. The layer attributes are determined by the PCM<>
FM switching button described later.
- ・Voice Name
- Voice name. You can enter up to 31 half-width characters.
However, up to 18 half-width characters and 9 full-width characters can be displayed in the window.- ・BendRange
- ・Portament
- ・Volume Bias
- By moving the slider knob, you can set the value using the movement width set in the initial settings described later on the bar part.
- ◆ayerNo button
- You can increase the number of layers without opening the layer window. However, it cannot be reduced.
- ◆CM<>
FM switching button
- Determine voice attributes.
Press this button to change the display to PCM<>
FM.- ・Size
- Displays the size of this bank. This item cannot be edited.
- ●Layer input dialog
- This is the input dialog for the layer window when the voice attribute is PCM.
Appears when you click on the layer window.
- < About each dialog item>
- ◆Para (No item) button
- Call the layer parameter window.
- ・FM item
- ・Option item
- Free space for future use. Currently nothing is set.
- ・Start&End
- Set the key split range. Central When you press the button, a keyboard like the one below will appear and you can set the key split graphically.
- In this example, the key split range is set to 0-127, so all keys are selected.
- ・Other parameters
- The usage is the same as the voice input dialog described above.
- ●Settings on FM layer
- If the voice has FM attribute and the number of layers is 2 to 4 before expanding the layer window, initial settings for FM connections will be made. A dialog like the one below will be displayed for initial settings.
- < Details about each item>
- ◆Name
- This is the basic form of the name given to each modulator and carrier, and the name is actually given with a number attached to it.
- Example Operation 1, Operation 2, etc.
- ◆Modulation
- Set the modulation value. Even if this value is set to 0, the wiring itself will still be performed.
- ◆Total Level
- Set the total level.
- ●Algorithm preset
- Select how the algorithm is connected. The types of algorithms that can be selected change depending on the number of layers.
- The white is the carrier and the black is the modulator.
Selecting these will preset the connections and the position of each data within the layer window.
- ◆Waveform button
- Set the waveform selected here to all modulators and carriers.
- ◆Setting & not setting
- Decide whether to enable these settings.
- ●Layer parameter window
- This window is used to set the details of the layer data called up from the layer window and FM layer window.
- < Details about each item>
- 1: Waveform button
- This button is offset to the top left. Import the waveform data that becomes the original waveform of PCM.
- button
- Simple playback of imported waveform data.
However, files imported from YAMAHA tone editors do not have a playback rate specified, so they will be played at 44.1kHz.
Loop playback is currently not supported. - 2: Waveform information
- Information about the selected waveform shows the number of frames, bit length, sampling rate, and loop range. However, files imported from YAMAHA's Tone Editor do not have a playback rate description, so in that case, the message "Old file unknown" will be displayed.
- 3: Image of waveform data
- Displays an image of waveform data. The black and white inverted area indicates the loop area.
- 4: EG image
- The set parameters are displayed in a simple image. You can manipulate the parameters by dragging the "■" that indicates each point.
- 5: EG settings
- Configure the EG using the slider and text input. The image and this item are linked.
- 6: Settings related to loops and keys
- loop button
- Does not loop.
- Plays a loop from the start to the end of the loop setting.
- Plays a loop from the end of the loop setting to the start.
- Play back and forth between the start, end, and start of the loop settings.
- Bass note button ( )
- Sets the base note for the frequency setting.
There are two ways to set the base note: directly inputting a value and pressing a button. When you press the settings button, the following dialog will appear.- The usage is the same as the key split setting, except that you cannot select multiple keys unlike the key split setting.
- 7: LFO related parameters
- How to use the slider text data input part is explained in the voice input dialog mentioned above, so please refer to that.
The buttons for LFO Wave settings are as follows.- sawtooth wave
- square wave
- triangle wave
- noise
- 8: PEG related parameters
- 9: TotalLevel related parameters
- Each setting in the pop-up menu is assigned a table that can be set in the "Settings" menu described later.
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★ SOUND Manual ★ Tone Editor User's Manual/
Copyright SEGA ENTERPRISES, LTD., 1997