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Sample Game Program User's Manual
Table of Contents
Figure
Figure 1 Configuration Diagram
Figure 2 Game Sequence Flow
Figure 3 System initialization flow
Figure 4 Sega logo display flow
Figure 5 Title display flow
Figure 6 Demo execution
Figure 7 Basic structure and dedicated structure
Figure 8: Relationship between scanning lines and objects
Figure 9 Directory structure
Figure 10 Sample program memory image
Figure 11 Module splitting procedure
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